Search

MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
8hreplyretweetfavorite
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Sharp Developing 4K Mobile Panels

Sharp 4K Panel in the works
It's kind of amazing that in the world of VR, mobile displays are being watched like a hawk because they've become the life blood of HMD products such as the Oculus Rift. The problem is they are so dang slow compared to desktop 120Hz equivalents. Why not use a desktop equivalent? They aren't made in large enough quantities at the smaller size that mobile panels come in.  In other words, too $%&^$ expensive!

The news blasting around the Internet is that Sharp is developing a 4K panel for mobile devices. However, don't get too excited! There isn't any mention of refresh rate in the original reports, and John Carmack and the like are under strict instructions to not break the laws of physics.  Hopefully low persistence technologies will be enough to curb the motion blur issues on 4K panels.  Also, just because you have the extra pixels doesn't mean you've got the horsepower to drive them - especially in stereoscopic 3D VR form.  How does imagery look when run at a lower resolution than the panel is structured for?

However, as an indicator of things to come, this is a good sign that high res panels will gradually become readily available for VR devices in the not too distant future.