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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

Nvidia Maxwell GPUs Going VR!

Nvidia Introduces Latency Reducing Technology For VR!This is a very exciting development from the Nvidia camp.  A major curse that has plagued VR technologies like the Oculus Rift is latency; the delay between head movement and seeing the change in photons on the screen.  This disconnect is a major contributor to motion sickness and all around discomfort in VR.

While modern GPU technology is able to achieve about 57 millisecond (ms) latency, the goal is under 20ms.  Nvidia's new Maxwell GPUs (e.g. Geforce GTX980 series) are working to solve the problem by reducnig the number of frames rendered in advance from four to one.  Their new technology can reduce this latency by as much as 33ms bringing things down to a theoretical 24ms total.  Nvidia is also doing further tweaks to tighten things up further, and are nearing completion of Asynchronous Warp, a technology that is expected to improve head tracking latency to the point of being virtually unnoticeable.  Of course, this sounds cool!

Nvidia also has a demonstrated history of releasing Nvidia 3D Vision drivers to support stereoscopic 3D with Nvidia 3D Vision glasses.  Similar to other solutions in the market, Nvidia is getting back in the driver game with Auto Stereo.  Combined with their stereoscopic 3D rendering techniques, they will be mapping head tracking to keyboard and controller movements.  They have a strong library of games to work from, so we'll see how this turns out.

Their remaining optimizations are all about the eye candy with Voxel Global Illumination, Dynamic Super Resolution, Multi-Frame Sampled Anti-Aliasing, and Protomatter Transmorphisis.  That last one was a doozy! ;-)