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MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…
MTBS3D RT @IFCSummit: Mark Morrison, Director of Sales for Media, Sports & Entertainment at @magicleap is speaking at #IFCSummit about how we are…

Nvidia Maxwell GPUs Going VR!

Nvidia Introduces Latency Reducing Technology For VR!This is a very exciting development from the Nvidia camp.  A major curse that has plagued VR technologies like the Oculus Rift is latency; the delay between head movement and seeing the change in photons on the screen.  This disconnect is a major contributor to motion sickness and all around discomfort in VR.

While modern GPU technology is able to achieve about 57 millisecond (ms) latency, the goal is under 20ms.  Nvidia's new Maxwell GPUs (e.g. Geforce GTX980 series) are working to solve the problem by reducnig the number of frames rendered in advance from four to one.  Their new technology can reduce this latency by as much as 33ms bringing things down to a theoretical 24ms total.  Nvidia is also doing further tweaks to tighten things up further, and are nearing completion of Asynchronous Warp, a technology that is expected to improve head tracking latency to the point of being virtually unnoticeable.  Of course, this sounds cool!

Nvidia also has a demonstrated history of releasing Nvidia 3D Vision drivers to support stereoscopic 3D with Nvidia 3D Vision glasses.  Similar to other solutions in the market, Nvidia is getting back in the driver game with Auto Stereo.  Combined with their stereoscopic 3D rendering techniques, they will be mapping head tracking to keyboard and controller movements.  They have a strong library of games to work from, so we'll see how this turns out.

Their remaining optimizations are all about the eye candy with Voxel Global Illumination, Dynamic Super Resolution, Multi-Frame Sampled Anti-Aliasing, and Protomatter Transmorphisis.  That last one was a doozy! ;-)