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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

TIFF Goes VR!


MTBS had a blast at TIFF, the Toronto International Film Festival. Realizing the potential of VR, TIFF organized a special panel featuring the likes of James Stewart (Geneva Film Company), Palmer Luckey (Oculus VR), Jade Raymond (Ubisoft), Ariel Garten (InteraXon), and Felix Lajeunesse (Felix and Paul Studios).


According to Palmer, 55,000 Oculus Rift DK2 units have been shipped to date. According to Palmer, "(VR) is the only medium that lets you experience anything". When asked what qualifies as a great VR experience, Palmer explained that the number one priority is to not make people sick.

InteraXon makes the Muse, an advanced consumer-grade EKG reader that works in tandem with software to read your thought patterns and use them to somehow interact with your games and applications. Examples of their work include determining how relaxed you are or actually being able to dim lights with your thoughts. In her view, Muse is an opportunity to learn something new about the user with information that wasn't there before.


Felix and Paul Studios make stereoscopic 360 degree camera rigs and content, and it's their stuff that is being used for the Samsung Gear VR introduction sequence. His observation of VR content development is that technology moves forward exponentially faster than story telling, and that it will take time for the content world to adequately catch up.

Jade Raymond, Managing Director for Ubisoft Toronto said that "VR is finally on the cusp of being a real thing", and that people are seriously thinking about VR in the Ubisoft world. They don't have projects they can talk about yet.