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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

Two Haptics Minds Thinking Alike!

Miraisens Haptics Demo Sourced From Phys.org
Haptics usually refer to a sense of touch and resistance. While a vibrating phone is a simple form of haptics, there is far more excitement around being able to feel digital objects or your hands getting actual push-back as you work in a digital world. The problem is these more complex forms of haptics usually require a fixed sturdy object or complex machinery to have any real sensation.

A story has been circulating about Miraisens, a high-tech firm based outside Tokyo that is working to commercialize a new haptics technology. The inventor Natsuo Koda is formerly a Sony researcher for virtual reality.

Koda's haptics technique is based on illusion as much as reality. By vibrating an object at certain frequencies, it can seem to be pushing in different directions when it doesn't actually have a physical force attached to it. There is obviously a lot of potential behind this for game controllers or VR interface devices.


At SIGGRAPH 2014, The University of Tokyo and Sony Computer Science Laboratories were exhibiting the same concept under the name Traxion: A Tactile Interaction Device With Virtual Force Sensation. A picture explaining how the technology works is attached, and it's credited to Dr. Jun Rekimoto, Professor of Interfaculty Initiatives in Information Studies at the University of Tokyo, as well as Director, Interaction Laboratory at Sony Computer Science Laboratories, Inc.

We tried it, and it definitely works. It's not enough to slap your hand in a direction. Instead, it's like getting the sensations of physical resistance without the actual consequences of forced movement.

Bright minds obviously think alike! We're even wondering if these two developments have anything to do with each other - especially since both inventors work or have worked for Sony in a research capacity, and they are both based in Tokyo.