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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Two Haptics Minds Thinking Alike!

Miraisens Haptics Demo Sourced From Phys.org
Haptics usually refer to a sense of touch and resistance. While a vibrating phone is a simple form of haptics, there is far more excitement around being able to feel digital objects or your hands getting actual push-back as you work in a digital world. The problem is these more complex forms of haptics usually require a fixed sturdy object or complex machinery to have any real sensation.

A story has been circulating about Miraisens, a high-tech firm based outside Tokyo that is working to commercialize a new haptics technology. The inventor Natsuo Koda is formerly a Sony researcher for virtual reality.

Koda's haptics technique is based on illusion as much as reality. By vibrating an object at certain frequencies, it can seem to be pushing in different directions when it doesn't actually have a physical force attached to it. There is obviously a lot of potential behind this for game controllers or VR interface devices.


At SIGGRAPH 2014, The University of Tokyo and Sony Computer Science Laboratories were exhibiting the same concept under the name Traxion: A Tactile Interaction Device With Virtual Force Sensation. A picture explaining how the technology works is attached, and it's credited to Dr. Jun Rekimoto, Professor of Interfaculty Initiatives in Information Studies at the University of Tokyo, as well as Director, Interaction Laboratory at Sony Computer Science Laboratories, Inc.

We tried it, and it definitely works. It's not enough to slap your hand in a direction. Instead, it's like getting the sensations of physical resistance without the actual consequences of forced movement.

Bright minds obviously think alike! We're even wondering if these two developments have anything to do with each other - especially since both inventors work or have worked for Sony in a research capacity, and they are both based in Tokyo.