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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

Do Books Work in VR?


Can't seem to get through that 400 page book?  Eoghan Kidney has the answer!  Using James Joyce's Ulysses as the prototype, he's turning a book into a VR experience.  As good a book as Ulysses is (or so we are told; haven't read it yet!), many find it a challenge to read.

After being funded in a future Kickstarter, the game or VR book will put the player in Stephen Dedalus' shoes as he goes through Proteus, the challenging third episode of the novel.

Concepts like this raise some important issues.  This isn't books on tape or a retranslation after all!  In this case, the reader's imagination is being replaced by pre-rendered visuals; it's an interpretation of the book no matter how close to the original the developer tries to be.  In our opinion, similar to movies, it's inevitable that the experience will need to be adjusted to compensate for the nature of the medium it's being shown on.

This isn't about being good or bad, it's just a change in medium and the ramifications of the new medium similar to how books get turned into movies.  Some work, some don't, and some end up having very little to do with the original material.  Still, it's an exciting effort.  The closest comparable is probably Dear Esther which has very little interaction from the player, but you can't help but be emamored by the world around you.

Now, you want a good book in VR form?  The Hitchhiker's Guide to the Galaxy!  Bring on some VR Vogon poetry!  If you can survive THAT in VR, you can survive anything! ;=)