Search

MTBS3D .@ULdialogue is getting ready to launch a new stream of benchmarking products for the creative space. Check out ou… https://t.co/5GNmtKyosu
MTBS3D Check out our interview with Chris Leigh, Regional Sales Director @powervisionme. He talks about their latest water… https://t.co/g6H06Co8Mq
MTBS3D Check out our interview with Zsolt Szigetlaki, Founder of the YAW Motion Simulator, a motion simulator chair for… https://t.co/iEcxJidqaB
MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…

Do Books Work in VR?


Can't seem to get through that 400 page book?  Eoghan Kidney has the answer!  Using James Joyce's Ulysses as the prototype, he's turning a book into a VR experience.  As good a book as Ulysses is (or so we are told; haven't read it yet!), many find it a challenge to read.

After being funded in a future Kickstarter, the game or VR book will put the player in Stephen Dedalus' shoes as he goes through Proteus, the challenging third episode of the novel.

Concepts like this raise some important issues.  This isn't books on tape or a retranslation after all!  In this case, the reader's imagination is being replaced by pre-rendered visuals; it's an interpretation of the book no matter how close to the original the developer tries to be.  In our opinion, similar to movies, it's inevitable that the experience will need to be adjusted to compensate for the nature of the medium it's being shown on.

This isn't about being good or bad, it's just a change in medium and the ramifications of the new medium similar to how books get turned into movies.  Some work, some don't, and some end up having very little to do with the original material.  Still, it's an exciting effort.  The closest comparable is probably Dear Esther which has very little interaction from the player, but you can't help but be emamored by the world around you.

Now, you want a good book in VR form?  The Hitchhiker's Guide to the Galaxy!  Bring on some VR Vogon poetry!  If you can survive THAT in VR, you can survive anything! ;=)