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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

FOVE Eye Tracking HMD in Development


A new head mounted display is being developed by FOVE. What makes FOVE unique compared to the other stuff on the market is it will feature eye tracking. Eye tracking serves several purposes:

According to FOVE, it's no longer necessary to have 100% clarity over the entire screen. Instead, it's only necessary to have the highest level of resolution and related processing power concentrated on where your pupils are looking. Eye tracking is also a great tool for fast reaction interfaces. MTBS also knows that it's a nice touch when game characters dynamically adjust their gaze to where your eyes are pointed. This is going to be extremely important for convincing interactions in a future Metaverse.

FOVE Eye Tracking HMD
The HMD is expected to have orientation based tracking built internally, and use an external unit (they don't say camera; maybe something else) for positional tracking. They have made no mention of resolution or field of view specifications...yet.

What is intriguing is they are very exciting about being part of the Microsoft Venture Accelerator program in London, and instead of mentioning PC gaming (which will likely work), they are going on record as being excited about the potential of working with XBOX. This is by no means an indication of Microsoft's interests or intentions, but it's definitely an interesting angle given the inherent challenges for peripherals to break in to the console market.

FOVE is expecting to begin exhibitions in December, 2014.