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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…
MTBS3D @tifcagroup Executive Director was interviewed on @ComputerAmerica. Neil talked about @GetImmersed, Students Night… https://t.co/9Nc3MfcrDC

No VR at Chuck E. Cheese, But Plenty at Comic-Con!

Chuck E. Cheese Logo
In May this year, Oculus VR made headlines for joining forces with Chuck E. Cheese to run a unique VR demo for kids.  Unfortunately, according to Power Leveled, those plans had to be canned because the restaurateur has reason to believe there is a risk of seizures in kids.

The article doesn't lay claim to what this concern is based on, but maybe it's a blessing in disguise.  A marketing campaign through Chuck E. Cheese never really made sense for this type of thing because it's unusual to market such a product to kids so young.

Still, this whole Chuck E. Cheese fiasco is a symptom of a much bigger problem.  People can read about VR, they can hear about VR, but similar to stereoscopic 3D gaming...it's meant to be seen.  General excitement and talk only gets you so far - you need to experience it to really appreciate its benefits.  This is an expensive proposition because a one to many advertising campaign is far less effective for products like this.

This is why VR demos like those being shown at Comic-Con are growing more and more important.  For example, Guillermo Del Toro has designed a VR ride-like Pacific Rim experience, and a few days ago, 20th Century Fox announced that they are going to put gamers in the head of X-Men's Professor Xavier's mind to probe for fellow mutants (or VR enthusiasts...now THAT would be funny).

Speaking of Comic-Con, are any MTBSers going?  We'd love to hear about it!