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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

Opposable Games, Hammerhead Interactive Join The ITA!

Opposable Games Logo

"Opposable Games is focused on providing exciting, innovative experiences inside and outside the gaming hemisphere, joining the ITA gives us a unique opportunity to engage with a network attempting to push forward, promote and share a great wealth of knowledge. Emerging technologies like virtual reality can seem a little daunting to work with, especially for individuals and smaller companies, so it's great for the industry to have a body that's easing out some of the teething issues and providing a platform for discussion." - Dan Page, Opposable Games


The Immersive Technology Alliance is proud to welcome Hammerhead Interactive and Opposable Games to the fold!

Opposable Games has earned a name for itself for mixing platforms to make a unified gaming experience.  Their most recent flagship product in development is called Salvaged, and is destined to mix virtual reality with a touch pad interface.  They have already been featured by Pocket Gamer, Gamezone, Eurogamer, Kotaku UK, and several more reputable media outlets.

Hammerhead Interactive
"Hypercast is a service and product proposition for businesses. We hope our work will help inspire fellow developers, and are always looking for opportunities to connect and work with like-minded talent. We joined The Immersive Technology Alliance because it ties in with and helps us to achieve our goals." - Richard Tongeman, Technical Lead

Hammerhead Interactive is best known for "Undercurrent" the first Underwater game for the Oculus Rift. They are also the developers of Hypercast - A product experience application utilizing game technology. The core idea behind the first publically playable Hypercast demonstration was to create a virtual example of a yacht so that clients can customize and design their vision in virtual space before building or buying the real thing.  To date, they have been featured by the likes of Develop-Online, BBC Scotland, Killscreen, Joystiq, PC Gamer, Polygon and more.