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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

First ITA Meeting at GDC 2014

The Immersive Technology Alliance
"The Immersive Technology Alliance is an exciting opportunity. YEI Technology feels strongly that to advance VR and other immersive technology as an industry, it is imperative that we all work together to develop standards and protocols to enable widespread adoption among software developers and hardware manufacturers, and consistency for the user experience. We are very pleased to have a formal organization with which to cooperate with our partners, clients, and competitors, to realize the promise of VR that most of us have grown up waiting for." - Francesca Hartop, CEO of YEI Technology

It's an honor to report that The Immersive Technology Alliance will be holding a special private session at GDC 2014.  Taking place in room NDA 262 in the West Mezzanine of the Moscone Center at 9:15AM March 18th.  Please be aware that all attendees must pre-register and be confirmed before allowed in as space is very limited.  Please email This email address is being protected from spambots. You need JavaScript enabled to view it. to do so.

Attendance is limited to game developers, press, and confirmed alliance members.

Exclusive presentations will be made by The ITA, Technical Illusions (castAR), Epson, The Game Creators, Survios, YEI Technology, and I'm in VR (MiddleVR).  Full details about the alliance, it's mandate, and growing membership can be found at ita3D.com.

Special thanks to Jon Peddie of Jon Peddie Research, Neil Trevett from The Khronos Group, and Matt Ployhar from The PC Gaming Alliance.  In addition to arranging the alliance's presence at GDC, their mentorship and qualified guidance have been invaluable to The ITA and the industry's promising future.  We would also like to thank our founding membership - great things to come!