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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

UOIT Game Jam CAVE Expansion!


Last night, the University of Ontario Institute of Technology started their immersive technology Game Jam, and the theme of the weekend is "Interference".

Twenty-plus students are chugging away with everything from Oculus Rifts to Leap Motion controllers.  In fact, Leap Motion gave the students a special presentation which we hope to share on MTBS a bit later.

While the students are working away in VR fantasy land, the faculty decided to have some fun too.  With the help of a king-sized bedsheet from Sears and some new Panasonic projection equipment, the university has itself a four wall CAVE instead of the original three.  In this case, we are using MiddleVR, an easy to use Unity plug-in that lets you code in Unity, and extrapolate to something the CAVE will understand.

Of course, UOIT will have a proper screen for the fourth wall instead of a bedsheet...but this is an immersive tech Game Jam after all!  Half the fun is what we can throw together on short notice!

The above picture was shot through the 3D glasses with a stereoscopic 3D camera.  If you have access to 3D equipment, viewing it is that much better. ;-)

The dark shadowy figure is none other than Dr. Andrew Hogue, Program Director for UOIT's Game Development and Entrepreneurship Program.