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MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…

Immersive Excitement at GDC 2014

GDC
Many of you have probably noticed the countdown timer on MTBS' front page. With special thanks to The PC Gaming Alliance, The Khronos Group, and more to be revealed later - immersive technology history will be happening at GDC in the Moscone Center at 9:15AM (PST) on March 18, 2014.

Interested game developers and press are encouraged to email This email address is being protected from spambots. You need JavaScript enabled to view it..  Please include your credentials (name, title, company, email).  The room only seats fifty, so we'll do our best with the limited space we have.  It's undetermined if the session will be recorded and publicized after the show; arrangements are still in the works. 

Attendees will need a minimum "Expo" pass to get into the room, or GDC won't let you into the building.  Confirmed preregistrations are required (the registration team has to confirm that you've got a seat; we'll do our best)!

The session will finish before Oculus', so this is a morning that immersive tech content makers and press won't want to miss!

Separate from this session, the MTBS team will be present through the entire GDC week.  If you are a game developer or technology maker in the immersive space, we want to get you featured...in 3D no less!  Email This email address is being protected from spambots. You need JavaScript enabled to view it. to make arrangements.  Our schedule is filling fast, so it's best to book in advance.

Looking forward to seeing everyone at GDC!