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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Immersive Excitement at GDC 2014

GDC
Many of you have probably noticed the countdown timer on MTBS' front page. With special thanks to The PC Gaming Alliance, The Khronos Group, and more to be revealed later - immersive technology history will be happening at GDC in the Moscone Center at 9:15AM (PST) on March 18, 2014.

Interested game developers and press are encouraged to email This email address is being protected from spambots. You need JavaScript enabled to view it..  Please include your credentials (name, title, company, email).  The room only seats fifty, so we'll do our best with the limited space we have.  It's undetermined if the session will be recorded and publicized after the show; arrangements are still in the works. 

Attendees will need a minimum "Expo" pass to get into the room, or GDC won't let you into the building.  Confirmed preregistrations are required (the registration team has to confirm that you've got a seat; we'll do our best)!

The session will finish before Oculus', so this is a morning that immersive tech content makers and press won't want to miss!

Separate from this session, the MTBS team will be present through the entire GDC week.  If you are a game developer or technology maker in the immersive space, we want to get you featured...in 3D no less!  Email This email address is being protected from spambots. You need JavaScript enabled to view it. to make arrangements.  Our schedule is filling fast, so it's best to book in advance.

Looking forward to seeing everyone at GDC!