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MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ

Happy New Year From MTBS!

MTBS Logo
Wow, another year has gone by - and what a year it has been!

When MTBS was founded in 2007, it was formed for the purposes of making stereoscopic 3D (S-3D) gaming successful by building a community and proving there is demand for this technology. However, a byproduct of stereoscopic 3D were technologies that use it including Virtual Reality (VR).

What made VR unique compared to stereoscopic 3D as an industry is it wasn't born from a corporate interest that had to create demand where it didn't naturally exist before, or a community that had to do wide-scale education because people didn't really understand the product or what it could do. Instead, it started as a grand yet simple vision; an idea people could easily relate to through the imaginings of Star Trek holodeck fantasy. No education or explanation was really needed, just the wish to step on that holodeck for real. Everybody knew it was fantasy, but it didn't matter. It was enough to want it so innovators had a motivation to close the gap.

Star Trek Holodeck
Whereas before MTBS had to continually struggle to find ways to move things forward, this year it was enough to sit back and watch our community do its thing. Oculus VR was just the beginning: Cloudhead Games, Virtuix Omni, Minecraft in VR, InfinitEye, and several more all got their early start in MTBS' forums. All passionate to try something new and launch a new wave of products for VR.

MTBS also became VR inventors. MTBS' free and open source Vireio Perception drivers wouldn't have been possible without Denis Reischl, Josh Brown, Grant Bagwell, Chris Drain, John Hicks and Phil Larkson. Andres Hernandez too for letting the MTBS team continue where he left off! GameGrade3D was also re-imagined into GameGradeVR and was coded by Vadim Krivosheev - yes, more work is being done on this too!

So what does 2014 have in store?


Each year, we start with the Consumer Electronics Show. We are solidly booked and are meeting with just about everyone you can imagine. Keep an eye out for 3D videos and interviews from the show floor!  We are now limited to after-hours meetings, so if you aren't on the list yet, email This email address is being protected from spambots. You need JavaScript enabled to view it. to see if a creative booking is possible.

Vireio Perception is also going to be a strong focus. It seems to be bringing out the best in the VR gaming community, users seem to like them, and it's a lot of fun to shave off the differences between drivers and native VR support. There will always be a gap between the two, but the number of people who claim that fun VR is impossible from drivers are growing fewer and fewer.  All help appreciated, so email This email address is being protected from spambots. You need JavaScript enabled to view it. if you think you can help make a difference (game donations, programming skills, etc.).

MTBS wants to continue helping start-ups get their feet in VR. We need a diverse industry, and we'd like to continue growing it by building the community and providing a means to try new things.

We also have other big ideas we want to try out in 2014.

So, let me finish by saying Happy New Year! 2013 was a great start for something new, but the best and most challenging times still lay ahead. Let's see what we can accomplish in 2014!