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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

Vireio & GameGradeVR Updates

Vireio Perception Logo
It looks like Vireio Perception 2.0's launch was very successful!  We still have to trace down the cause of a few crashes, but most has been solved just by ruling out unnecessary game mods and utilities that were getting in the way.

If all goes to plan, our next major release will be on December 23, 2013.  Our priority this week is to fix some stability issues and really take the user experience up a few notches.  Yes, we are still making new discoveries that should help with your VR gaming experiences too - and it would be good if we can increase our compatibility list as a final present for the holiday season!  We know there is only so much Skyrim the community can take, so we'll do our best to beef things up a bit!

GameGradeVR
In the meantime, some gamers have been making some contributions to GameGradeVR which is great to see.  We made some minor edits to a few entries: in the case of DDD's TriDef Ignition and Vireio Perception, we know that it's impossible for the HUD nametag elements to render at the depth of the objects, so we had to declare that limitation in the submissions.

One member reported that Vireio Perception scored extremely high with the original Far Cry.  Could someone submit to GGVR with pictures to confirm it's an accurate entry?

We also added much of Vireio Perception's verifiable support to the GGVR listings, and it would be good to see more DDD, VorpX, and native VR entries.  As more submissions come in, we'll get a better picture of how the scoring mechanism holds up and we can look at adding new features and making adjustments where needed.  It doesn't matter who makes the submissions as long as they are honest and accurate.  The reason we are able to allow this is because the questions are very fixed and defined.  The community would see right through a false entry, so it's important to take care!

More news to come!