MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child…
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r…
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha…
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180…
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.…
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing
MTBS3D Please help @tifcagroup by completing their survey by December 16th!
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

Sharks Bite Virtuix, GameGradeVR Released

Shark Tank!For a bunch of rich guys, these people look MISERABLE!  Virtuix Omni made an appearance on Shark Tank last Friday, and boy!  These guys didn't get it!  MTBS shared an opinion piece about it on Gamasutra.  Do you agree?

We are also pleased to reveal GameGradeVR!  It's still in beta, so there will be changes and adjustments as we learn more and things develop.  Special thanks to Vadim Krivosheev who invested a lot of time to make this service possible.  Remember to log in so you can make your own submissions.

GameGradeVR Logo
This is a gamer driven ratings system for VR drivers (TriDef Ignition, Vireio Perception, VorpX) and native VR games (Oculus Rift, castAR, and more to come).  All the criteria are designed to be objective and measurable, so submissions should hold up to public scrutiny.

Remember that ALL submissions require dual camera rendering or true stereoscopic 3D support.  2D+Depth, Virtual 3D, or Z-Depth games are not to be submitted as the criteria and expectations are not the same.  This is consistent with our expectations of the earlier GameGrade3D mechanism.

It's very important to keep things honest so driver and application developers can see what needs to be fixed and improve your VR experience!

Here are some cool things you can do:

  • You can attach screenshots.
  • You can attach driver profiles.
  • You can add comments to individual criteria to elaborate on the issue.
  • You can edit your own submissions as things change, or add new ones for different driver versions.
  • The new mechanism should be easier to use than GameGrade3D with branched questions.
  • New VR feature section that acknowledges unique benefits in native and driver platforms.
  • and MORE!

Please share your feedback and ideas so we can make GGVR even better.  Remember that this is targeted to advanced VR gamers and software developers.  The results should be easy enough for everyone to understand, but submissions do require a sharp eye and a willingness to acknowedge problems that need fixing.

Before making your first submission, please read these instructions first!