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MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ

Sharks Bite Virtuix, GameGradeVR Released

Shark Tank!For a bunch of rich guys, these people look MISERABLE!  Virtuix Omni made an appearance on Shark Tank last Friday, and boy!  These guys didn't get it!  MTBS shared an opinion piece about it on Gamasutra.  Do you agree?

We are also pleased to reveal GameGradeVR!  It's still in beta, so there will be changes and adjustments as we learn more and things develop.  Special thanks to Vadim Krivosheev who invested a lot of time to make this service possible.  Remember to log in so you can make your own submissions.

GameGradeVR Logo
This is a gamer driven ratings system for VR drivers (TriDef Ignition, Vireio Perception, VorpX) and native VR games (Oculus Rift, castAR, and more to come).  All the criteria are designed to be objective and measurable, so submissions should hold up to public scrutiny.

Remember that ALL submissions require dual camera rendering or true stereoscopic 3D support.  2D+Depth, Virtual 3D, or Z-Depth games are not to be submitted as the criteria and expectations are not the same.  This is consistent with our expectations of the earlier GameGrade3D mechanism.

It's very important to keep things honest so driver and application developers can see what needs to be fixed and improve your VR experience!

Here are some cool things you can do:

  • You can attach screenshots.
  • You can attach driver profiles.
  • You can add comments to individual criteria to elaborate on the issue.
  • You can edit your own submissions as things change, or add new ones for different driver versions.
  • The new mechanism should be easier to use than GameGrade3D with branched questions.
  • New VR feature section that acknowledges unique benefits in native and driver platforms.
  • and MORE!

Please share your feedback and ideas so we can make GGVR even better.  Remember that this is targeted to advanced VR gamers and software developers.  The results should be easy enough for everyone to understand, but submissions do require a sharp eye and a willingness to acknowedge problems that need fixing.

Before making your first submission, please read these instructions first!