Search

MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…

Vireio Perception 2.0.0.1 is OUT!

Skyrim with Vireio Perception 2.01This picture should say it all.  Version 2.0.0.1 of Vireio Perception fixes the following problems with Skyrim:

  • MOST of the interior shadows have all been FIXED.
  • There was a strange shadow clipping error in each eye when you got very close to objects or certain textures.  This has been FIXED.
  • Fog and mist head tracking rotation errors are FIXED.
  • There is a default GUI 3D Depth setting to make it easier to read.

Yes, we still have more work to do - but Skyrim should definitely be more playable now in true 3D form.

For those unfamiliar, Vireio Perception are free open source VR drivers that let you take existing games and play them in VR.  It's not a replacement for native VR support, but we can get pretty darned close! ;=)

If you haven't tried Vireio Perception 2.0 yet, be sure to read through this section and the FAQ!

Fixing the Syrim fog and mist required making a trade-off with shadows in certain game segments.  We had to choose one or the other; so we picked the fog and mist.  The reason for this is the game is using the same vertex shader (HASHCODE 717279834) for both the transparency layer of the fog, and certain shadows.  We can only apply one rule to a vertex shader at a time which means it's a lousy choice!  Another option is to turn the shader off entirely, or ask gamers to turn their interior shadows off.  That's just throwing out the baby with the bathwater, isn't it?

We have some ideas on updating the architecture to get around this problem, but it's going to take time.  The community is encouraged to share ideas in Vireio Perception's discussion forums and lend a hand where possible.

The remaining option is if we could use VRBoost and find the memory pointer for rotating the camera instead of manually rotating the projection matrix.  Our coders have tried to find it with Cheat Engine, but the register either doesn't exist or we just haven't found it yet.  If we could get the game's cameras to do the rotating, that would really solve a lot of problems and make for an even better VR gaming experience with Skyrim.

As things are, it's a definite improvement, and it would be good if we could get another Vireio Perception release out before the new year is upon us.  For those involved, it continues to be a great learning experience.

GameGradeVR Logo
Please remember to share your results in GameGradeVR so fellow gamers can learn about which settings work best, and driver developers can see what problems need to be fixed in an upcoming release.  GGVR is non-proprietary, and equally supports DDD TriDef, VorpX, and native VR software options - including game modifications.  For example, this is how Vireio Perception 2.0's Skyrim ranks against version 2.0.0.1.

The scoring isn't set in stone, so as the community tries the service and we learn more, GGVR will get adjusted.  Have fun!