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MTBS3D RT @tifcagroup: Client to Cloud portal site upgraded! More on the way. https://t.co/EpJlcyzflG
MTBS3D RT @IFCSummit: Call for speakers is open! #IFCSummit2020 November 16 & 17 Computer History Museum in Mountain View, CA. https://t.co/qtRJPb
MTBS3D .@Robertsmania did a fantastic interview with Kevin Henderson, COO of @pimaxofficial at #CES2020, where he showcase… https://t.co/9slchdvNnh
MTBS3D .@ULdialogue is getting ready to launch a new stream of benchmarking products for the creative space. Check out ou… https://t.co/5GNmtKyosu
MTBS3D Check out our interview with Chris Leigh, Regional Sales Director @powervisionme. He talks about their latest water… https://t.co/g6H06Co8Mq
MTBS3D Check out our interview with Zsolt Szigetlaki, Founder of the YAW Motion Simulator, a motion simulator chair for… https://t.co/iEcxJidqaB
MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM

A Word Before Downloading Vireio!

Vireio Perception
Good morning!

Today marks the release of Vireio Perception 2.0.  I want to personally express my gratitude to Denis Reischl and Joshua Brown for their hard work in making this software release possible.  Both have a full schedule in challenging careers, and they invested - they volunteered - countless days and hours of their personal time to make this software release possible.

Before opening your first game, please take the time to read the documentation found in the Vireio Perception software package.  Read about the features and the thoughtfulness that went into every element of this free open source package.  These are individuals who don't have professional game development careers.  They took it upon themselves to pick up skills and rethink problems for the good of the community and our VR enjoyment.  Even before the software was written, Joshua and Denis had to dissect and remap the earlier work so Vireio Perception could be reborn.

As much as this software development has enriched MTBS and the energy of the community, I think I personally made some new friends from this as well - and that's more valuable than any VR driver could hope to be.  It's very enjoyable to work with like-minded people who talk about problems, say it can't be done, and then within hours come back with a solution no one else thought of.  That's what makes developing Vireio Perception fun, and I very much want to see this type of energy continue.

Vireio Perception's initial support is beginning with a handful of games.  Skyrim in VR will be unlike anything you have experienced to date.  Left4Dead is awesome.  Bioshock - prepare to be Bioshocked!  Even Portal 2 will give you a re-imagined VR experience.

The drivers are rough around the edges.  They will crash with countless new games that you try.  However, with some time and a willingness to share experiences and code, Vireio will be a software package that not only represents a great VR experience - it will represent the greatness that a talented VR gaming community is capable of.

Now I know everyone has been holding their breath for Skyrim.  I think you will be impressed.  However, there are some fixes we are still working on.  For example, you may see fog or certain low contrast imagery rotating with your head tracking in certain scenes.  There is a pesky pixel shader we need to take care of.  The shadows still need some work too, and we are thinking of solutions to solve that.

We will release the Vireio Perception source code by the end of the weekend.  The sooner you get it, the better!  We were pulling an all-nighter to get to this point - sorry for the inconvenience.

Everything you need to know is in the documentation; including tips on maximizing your performance beyond the benefits of VRBoost!

So enough talk!  Let the VR gaming begin...

NOTE: We've been putting together a regularly updated FAQ section to get you started.  Remember to post in the Vireio Perception forums for feedback, ideas and problem solving!