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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

A Word Before Downloading Vireio!

Vireio Perception
Good morning!

Today marks the release of Vireio Perception 2.0.  I want to personally express my gratitude to Denis Reischl and Joshua Brown for their hard work in making this software release possible.  Both have a full schedule in challenging careers, and they invested - they volunteered - countless days and hours of their personal time to make this software release possible.

Before opening your first game, please take the time to read the documentation found in the Vireio Perception software package.  Read about the features and the thoughtfulness that went into every element of this free open source package.  These are individuals who don't have professional game development careers.  They took it upon themselves to pick up skills and rethink problems for the good of the community and our VR enjoyment.  Even before the software was written, Joshua and Denis had to dissect and remap the earlier work so Vireio Perception could be reborn.

As much as this software development has enriched MTBS and the energy of the community, I think I personally made some new friends from this as well - and that's more valuable than any VR driver could hope to be.  It's very enjoyable to work with like-minded people who talk about problems, say it can't be done, and then within hours come back with a solution no one else thought of.  That's what makes developing Vireio Perception fun, and I very much want to see this type of energy continue.

Vireio Perception's initial support is beginning with a handful of games.  Skyrim in VR will be unlike anything you have experienced to date.  Left4Dead is awesome.  Bioshock - prepare to be Bioshocked!  Even Portal 2 will give you a re-imagined VR experience.

The drivers are rough around the edges.  They will crash with countless new games that you try.  However, with some time and a willingness to share experiences and code, Vireio will be a software package that not only represents a great VR experience - it will represent the greatness that a talented VR gaming community is capable of.

Now I know everyone has been holding their breath for Skyrim.  I think you will be impressed.  However, there are some fixes we are still working on.  For example, you may see fog or certain low contrast imagery rotating with your head tracking in certain scenes.  There is a pesky pixel shader we need to take care of.  The shadows still need some work too, and we are thinking of solutions to solve that.

We will release the Vireio Perception source code by the end of the weekend.  The sooner you get it, the better!  We were pulling an all-nighter to get to this point - sorry for the inconvenience.

Everything you need to know is in the documentation; including tips on maximizing your performance beyond the benefits of VRBoost!

So enough talk!  Let the VR gaming begin...

NOTE: We've been putting together a regularly updated FAQ section to get you started.  Remember to post in the Vireio Perception forums for feedback, ideas and problem solving!