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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

A Word Before Downloading Vireio!

Vireio Perception
Good morning!

Today marks the release of Vireio Perception 2.0.  I want to personally express my gratitude to Denis Reischl and Joshua Brown for their hard work in making this software release possible.  Both have a full schedule in challenging careers, and they invested - they volunteered - countless days and hours of their personal time to make this software release possible.

Before opening your first game, please take the time to read the documentation found in the Vireio Perception software package.  Read about the features and the thoughtfulness that went into every element of this free open source package.  These are individuals who don't have professional game development careers.  They took it upon themselves to pick up skills and rethink problems for the good of the community and our VR enjoyment.  Even before the software was written, Joshua and Denis had to dissect and remap the earlier work so Vireio Perception could be reborn.

As much as this software development has enriched MTBS and the energy of the community, I think I personally made some new friends from this as well - and that's more valuable than any VR driver could hope to be.  It's very enjoyable to work with like-minded people who talk about problems, say it can't be done, and then within hours come back with a solution no one else thought of.  That's what makes developing Vireio Perception fun, and I very much want to see this type of energy continue.

Vireio Perception's initial support is beginning with a handful of games.  Skyrim in VR will be unlike anything you have experienced to date.  Left4Dead is awesome.  Bioshock - prepare to be Bioshocked!  Even Portal 2 will give you a re-imagined VR experience.

The drivers are rough around the edges.  They will crash with countless new games that you try.  However, with some time and a willingness to share experiences and code, Vireio will be a software package that not only represents a great VR experience - it will represent the greatness that a talented VR gaming community is capable of.

Now I know everyone has been holding their breath for Skyrim.  I think you will be impressed.  However, there are some fixes we are still working on.  For example, you may see fog or certain low contrast imagery rotating with your head tracking in certain scenes.  There is a pesky pixel shader we need to take care of.  The shadows still need some work too, and we are thinking of solutions to solve that.

We will release the Vireio Perception source code by the end of the weekend.  The sooner you get it, the better!  We were pulling an all-nighter to get to this point - sorry for the inconvenience.

Everything you need to know is in the documentation; including tips on maximizing your performance beyond the benefits of VRBoost!

So enough talk!  Let the VR gaming begin...

NOTE: We've been putting together a regularly updated FAQ section to get you started.  Remember to post in the Vireio Perception forums for feedback, ideas and problem solving!