Search

MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

castAR Vireio Perception Image

castAR Format on Vireio Perception 2.0Today marks the last day for the castAR Kickstarter!  What began as a pinkslip from Valve has turned into a new class of game and application development that features both AR and VR excitement.  $885,000 and counting!

So what the heck is this picture?!?  Technical Illusions announced a few weeks ago that they have added castAR support to Vireio Perception.  Vireio Perception are new open source drivers that let you take existing games and play them in VR on multiple VR solutions.  The Oculus Rift and castAR are working examples of this.  Version 2.0 will be out on November 28th, and we think they are really going to shake things up!

This is a snapshot Rick Johnson sent us to show that castAR support has been implemented.  There is additional manipulation that needed to be done beyond this though, and the reason the the images are vertically mirrored is because the second projector is rotated 180 degrees so "its electronics can converge towards the center fpga (field-programmable gate array)".  Whatever you say, Rick!  We'll have to take your word for it.  They are experimenting with other formats too.

Jeri Ellsworth from castAR fame will be making an MTBS appearance soon.  We'll keep you posted!