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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

Vireio Perception is BACK Baby!

EDIT: The official launch date of Vireio Perception 2.0 is November 28, 2013.  Please visit MTBS regularly for updates, and feel free to participate in the official Vireio Perception forums!


It was my birthday this weekend, and I had one gift request from the Vireio Perception driver developers. I said "I think it's time for Vireio to make a public appearance. I want a public build ready for the first week of October, and I want to show something for people to look forward to on Monday (today)".


Check out the above video of Elder Scrolls V: Skyrim in VR (100% dual camera rendering)!

For those unfamiliar, Vireio Perception are open source virtual reality drivers that let you take existing games, and play them in VR without extra work from the game developer. They aren't as good as a true native VR game, but they will definitely bring a lot of joy to a lot of gamers FOR FREE. Special thanks to the tireless work of Denis Reischl and Joshua Brown for making this possible. We are very close to a public build - and we will deliver.

While all the stereoscopic 3D functionality from the original drivers are back, the bigger story are the innovations that Vireio Perception is bringing to the table. For example, the game renderings are now automatically customized for your personal Inter-Pupillary Distance (IPD) captured by the Oculus tool, the HUD automatically sizes itself according to Rift specifications, and where we're going...we don't need game profiles (sort of...you'll understand this later)! We've also developed a preliminary technique for calibrating for the game's World Scale, and there are many improvements to come that we aren't ready to reveal just yet. Seriously, the best is yet to come!

Using Skyrim as an example, the HUD is now completely viewable, the water textures work, and the output is balanced according to the user's IPD. More improvements to come, of course.

Be forewarned that the early driver release will have very slim game support pickings. These are proof of concept drivers that will hopefully wake everyone up to the potential of Vireio. Now that much of the core technology and ideas are good to go, we expect the game support to diversify and improve very quickly.

After discussing it with Andres Hernandez (Cybereality, Vireio Perception's original author), Meant to be Seen will be the official home of the Vireio Perception drivers for both the software and the community. We are setting up a special downloads section and Vireio presence. If you aren't yet an MTBS member, register under the "Membership Tab" on the front page. One registration is good for the whole site including the forums.


Thank you for believing in us, and please come back regularly for Vireio Perception updates and news. We'll have a build ready for you in days (not weeks!).  Developers interested in helping contribute to the Vireio Perception cause are encouraged to email This email address is being protected from spambots. You need JavaScript enabled to view it..