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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

Vireio Perception is BACK Baby!

EDIT: The official launch date of Vireio Perception 2.0 is November 28, 2013.  Please visit MTBS regularly for updates, and feel free to participate in the official Vireio Perception forums!


It was my birthday this weekend, and I had one gift request from the Vireio Perception driver developers. I said "I think it's time for Vireio to make a public appearance. I want a public build ready for the first week of October, and I want to show something for people to look forward to on Monday (today)".


Check out the above video of Elder Scrolls V: Skyrim in VR (100% dual camera rendering)!

For those unfamiliar, Vireio Perception are open source virtual reality drivers that let you take existing games, and play them in VR without extra work from the game developer. They aren't as good as a true native VR game, but they will definitely bring a lot of joy to a lot of gamers FOR FREE. Special thanks to the tireless work of Denis Reischl and Joshua Brown for making this possible. We are very close to a public build - and we will deliver.

While all the stereoscopic 3D functionality from the original drivers are back, the bigger story are the innovations that Vireio Perception is bringing to the table. For example, the game renderings are now automatically customized for your personal Inter-Pupillary Distance (IPD) captured by the Oculus tool, the HUD automatically sizes itself according to Rift specifications, and where we're going...we don't need game profiles (sort of...you'll understand this later)! We've also developed a preliminary technique for calibrating for the game's World Scale, and there are many improvements to come that we aren't ready to reveal just yet. Seriously, the best is yet to come!

Using Skyrim as an example, the HUD is now completely viewable, the water textures work, and the output is balanced according to the user's IPD. More improvements to come, of course.

Be forewarned that the early driver release will have very slim game support pickings. These are proof of concept drivers that will hopefully wake everyone up to the potential of Vireio. Now that much of the core technology and ideas are good to go, we expect the game support to diversify and improve very quickly.

After discussing it with Andres Hernandez (Cybereality, Vireio Perception's original author), Meant to be Seen will be the official home of the Vireio Perception drivers for both the software and the community. We are setting up a special downloads section and Vireio presence. If you aren't yet an MTBS member, register under the "Membership Tab" on the front page. One registration is good for the whole site including the forums.


Thank you for believing in us, and please come back regularly for Vireio Perception updates and news. We'll have a build ready for you in days (not weeks!).  Developers interested in helping contribute to the Vireio Perception cause are encouraged to email This email address is being protected from spambots. You need JavaScript enabled to view it..