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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

DDD Releases TriDef 3.7.7B1 Drivers

DDD Logo
There is actually a double story for DDD today.  First, they updated their main TriDef 3D package to version 5.10 which includes:
  • New profiles for Anomaly 2, Brothers - A Tale of Two Sons, Castlevania: Lords of Shadow, Company of Heroes 2, Dead Island Riptide, Deadpool, Final Fantasy XIV - A Realm Reborn, Marvel Heroes, Outlast, Planetside 2, rFactor2, Sonic & All-Stars Racing Transformed, Sonic the Hedgehog 4: Episode II, Star Conflict, The Bureau: XCOM Declassified, Tony Hawk's Pro Skater HD, Tropico 4 and War Thunder.
  • Improved support for various other games including Far Cry 3, Max Payne 3, Portal, Singularity and Tom Clancy's Ghost Recon Future Soldier.
DDD TriDef has also put out an updated beta release of their TriDef Ignition drivers with Oculus Rift users in mind.  The new features in this version include:
  • There is now a special registry key to allow display profiles that should require fullscreen to render in a window (including the Rift). Download this here.
  • The mouse cursor should now duplicate correctly when the game is windowed.
  • The ‘Auto-Calc Yaw and Pitch Scale’ setting in the ‘Head Tracking’ sub-menu has been replaced by a ‘Calibrate’ button. When you are in the game world (not a menu screen etc) use 'Calibrate' to set up the head tracking scales. Calibration will only take a few seconds to complete and the settings will be remembered between session. While calibrating the screen will be blanked out and a progress counter will be displayed. Don’t use the mouse or keyboard while calibrating or it could interfere with the process.
  • The ‘Flight Simulator X’ hang after the launch screen has been resolved (although there are still a few more issues to deal with before this title before it is Rift ready).
  • There is a new ‘Reverse Roll’ setting in the ‘Head Tracking’ sub-menu. Turn this on if the view is rolling the wrong way. The setting will also be automatically determined during 'Calibrate'. This resolves the reverse roll issue for ‘Slender: The Eight Pages’.

Give the drivers a try, and please share your results below!