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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
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MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
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MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

New DDD TriDef Beta Has More Rift Features

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Good news, Oculus Rift fans!  Dynamic Digital Depth has released another TriDef Ignition beta driver featuring new VR compatibility features.  Here we go...

• All HMD settings will now save correctly.

• The TriDef OSD will now be drawn so that it is readable on the Rift by default. If you prefer the old style (so that it is readable on a cloned monitor) then change ‘HMD Settings -> OSD on HMD’ to ‘Off’

• There is now a new TriDef display profile for the Rift. Oculus Rift (Desktop Res) will output a game to the Rift at your current desktop resolution.

• Aspect ratio is now handled correctly for any game resolution. This allows you to select game resolutions with ‘vertical’ aspect ratios such as 640 x 800.

• Aspect ratio is now handled correctly for any output resolution. Note that if using an output resolution other than the Rift’s native 1280 x 800 you will need to ensure that the image is stretched to the entire display and never cropped or padded with black. You might need to change your graphics card driver to ‘Enable GPU Scaling’ to do this.

• There is a new experimental option via the ‘HMD Settings -> Additional Resolution’ sub menu. The Width and Height entered here should appear as a selectable display mode in-game. You can use this to have the game render at your own custom resolution for each eye (eg 800 x 800) while still outputting to the Rift using a real display mode (eg 1280 x 800). We recommend using this with the Oculus Rift (1280 x 800) or Oculus Rift (Desktop Res) display profiles. With the Oculus Rift (Game Res) display profile Ignition will still output using a real display mode. It will try to match this to the game’s display mode as closely as possible but this may not be suitable for optimal 3D. There is also a setting for Refresh Rate in the ‘Additional Resolution’ sub-menu. Unless you are an expert (and already over-clocking your Rift) you should just leave this at 60 Hz. Ignition will only output with a real refresh rate so this is just a guide for what refresh rate it should choose.

• You can now temporarily reduce the output size of the image so that you can read game text that might otherwise be too far to the side of your view. Hold down the ‘Force Safe HMD FOV’ button (by default this is Numpad +) to change the Output FOV to a customizable Safe FOV. You can also set the ‘Safe FOV’ in the ‘HMD Settings’ sub-menu.

• If the Head Tracking -> Yaw Scale is wrong the view will no longer ‘pop’ at the 180 degree yaw mark.

• OSD key repeat rate now accelerates over time allowing you to make faster changes when holding down a key.

• Increased the Yaw Scale and Pitch Scale maximum range to +/- 5000.

• Fixed an issue where Restore Default Settings could accidentally switch to Power 3D mode. (Power 3D mode isn’t currently supported for the Rift).

Great stuff!  Please remember to share your experiences with the updated drivers.