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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
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MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
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MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
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MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

Vireio Alive and Kicking


For those of you who are concerned that Vireio is no more, we want to reaffirm that development continues.  The above is a first-render of Skyrim based on the new architecture, but there is a lot of work that needs to be done.

Is there a public build around the corner?  Not yet!

Here are Vireio's short term priorities:

1. Documenting the Code

The new architecture has been difficult to follow let alone modify.  It's a big piece of software, and if you are just jumping in, you're going to get nowhere fast.  The developers are working on documenting what does what so it will be easier for others to join in and contribute.  We tried avoiding this step and turning things on the fast way...no luck!

However, once this is done, it's DONE!


2. Re-activating the 3D Setting Features

Vireio's current architecture has automatic 3D settings, and all the original adjustment features were omitted or not implemented.  We need to fix this, but we can't reliably do this until step one is taken care of.


3. Games, Games, Games

As demonstrated with Skyrim, we again have talented developers that are eager to get the software up to speed - but we won't be successful until the first steps are taken.  So, keep a sharp eye on the Vireio Perception forums, and thanks for your patience!