Search

MTBS3D RT @tifcagroup: Client to Cloud portal site upgraded! More on the way. https://t.co/EpJlcyzflG
MTBS3D RT @IFCSummit: Call for speakers is open! #IFCSummit2020 November 16 & 17 Computer History Museum in Mountain View, CA. https://t.co/qtRJPb
MTBS3D .@Robertsmania did a fantastic interview with Kevin Henderson, COO of @pimaxofficial at #CES2020, where he showcase… https://t.co/9slchdvNnh
MTBS3D .@ULdialogue is getting ready to launch a new stream of benchmarking products for the creative space. Check out ou… https://t.co/5GNmtKyosu
MTBS3D Check out our interview with Chris Leigh, Regional Sales Director @powervisionme. He talks about their latest water… https://t.co/g6H06Co8Mq
MTBS3D Check out our interview with Zsolt Szigetlaki, Founder of the YAW Motion Simulator, a motion simulator chair for… https://t.co/iEcxJidqaB
MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM

FujiFilm Cuts 3D Website, MTBS is Rift Ready!

Very good and very bad news for everyone.  We'll start with the bad...

Original FujiFilm W1
As of this week, Fujifilm has shut down their stereoscopic 3D (W3) camera page. For years, MTBS has counted on the FujiFilm W1 and W3 cameras for taking 3D pictures and presenting them on MTBS the way they are Meant to be Seen. This is really unfortunate because prior to the FujiFilm 3D camera series, it was either too inconvenient to pair up cameras for portable shooting, or the available options didn't have nearly enough disparity between the left and right camera lens (e.g. taking a normal lens and just dividing it in half).

When ESPN announced their discontinued plans for 3D sports, we didn't really care because we always knew 3D sports were in low demand from the beginning (nobody listened to us of course). When the BBC announced a hiatus on 3D production; big deal - never impacted us (another example of low demand content that we warned about). However, once you start taking away the tools for gamers and consumers to create 3D content on their own - especially now that 3D HDTVs are more or less standardized - it's a real shame.

MTBS we will continue to photograph in 3D as long as our equipment lasts, but it's a real loss because we are finally at a stage where the media and gamers are taking a strong interest in virtual reality technologies that heavily rely on stereoscopic 3D for convincing experiences. When things take off, it would be good to see products like this re-released as 3D / VR cameras with bigger field of view options and new 3D format capabilities.

sView Movie Player (also works in English!)
Now...some very positive news to share! For quite some time, MTBS has made images viewable in stereoscopic 3D formats on our website in native form. So provided pictures are shared in cross-eyed side by side formats, they can instantly be seen in anaglyph, side by side, 3D Vision, AMD HD3D, interlaced and more using the sView plug-in and viewer. sView's latest enhancement is Oculus Rift support via the Barrel Distortion viewing option. Remember to view in full screen mode to see the format. This is strictly for translating stereoscopic 3D images to the Oculus format. If you are viewing Oculus VR images, just view them in mono full screen.

How to activate Oculus Rift format
What does this mean? Well, when we are testing and reviewing 3D games, Rift owners can now see the 3D images for themselves even if they don't own a stereoscopic 3D display. This is also useful for viewing MTBS' 3D coverage and your personal 3D movies.  3D images are also viewable in our discussion forums provided that they are uploaded to our gallery and the 3D bbcode is used in forum posts.  It's still a work in progress, but from a content point of view, MTBS is definitely Rift Ready! ;=)

The sView plug-in is compatible with FireFox, Google Chrome, Opera and Internet Explorer.  Internet Explorer may have mixed results, so you will have to experiment!