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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

FujiFilm Cuts 3D Website, MTBS is Rift Ready!

Very good and very bad news for everyone.  We'll start with the bad...

Original FujiFilm W1
As of this week, Fujifilm has shut down their stereoscopic 3D (W3) camera page. For years, MTBS has counted on the FujiFilm W1 and W3 cameras for taking 3D pictures and presenting them on MTBS the way they are Meant to be Seen. This is really unfortunate because prior to the FujiFilm 3D camera series, it was either too inconvenient to pair up cameras for portable shooting, or the available options didn't have nearly enough disparity between the left and right camera lens (e.g. taking a normal lens and just dividing it in half).

When ESPN announced their discontinued plans for 3D sports, we didn't really care because we always knew 3D sports were in low demand from the beginning (nobody listened to us of course). When the BBC announced a hiatus on 3D production; big deal - never impacted us (another example of low demand content that we warned about). However, once you start taking away the tools for gamers and consumers to create 3D content on their own - especially now that 3D HDTVs are more or less standardized - it's a real shame.

MTBS we will continue to photograph in 3D as long as our equipment lasts, but it's a real loss because we are finally at a stage where the media and gamers are taking a strong interest in virtual reality technologies that heavily rely on stereoscopic 3D for convincing experiences. When things take off, it would be good to see products like this re-released as 3D / VR cameras with bigger field of view options and new 3D format capabilities.

sView Movie Player (also works in English!)
Now...some very positive news to share! For quite some time, MTBS has made images viewable in stereoscopic 3D formats on our website in native form. So provided pictures are shared in cross-eyed side by side formats, they can instantly be seen in anaglyph, side by side, 3D Vision, AMD HD3D, interlaced and more using the sView plug-in and viewer. sView's latest enhancement is Oculus Rift support via the Barrel Distortion viewing option. Remember to view in full screen mode to see the format. This is strictly for translating stereoscopic 3D images to the Oculus format. If you are viewing Oculus VR images, just view them in mono full screen.

How to activate Oculus Rift format
What does this mean? Well, when we are testing and reviewing 3D games, Rift owners can now see the 3D images for themselves even if they don't own a stereoscopic 3D display. This is also useful for viewing MTBS' 3D coverage and your personal 3D movies.  3D images are also viewable in our discussion forums provided that they are uploaded to our gallery and the 3D bbcode is used in forum posts.  It's still a work in progress, but from a content point of view, MTBS is definitely Rift Ready! ;=)

The sView plug-in is compatible with FireFox, Google Chrome, Opera and Internet Explorer.  Internet Explorer may have mixed results, so you will have to experiment!