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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

Vireio Perception Finally Updated!

Vireio Perception

We are pleased to report that Vireio Perception has finally been updated. Originally founded by Andres Hernandez (Cybereality), Vireio Perception are the first open source VR drivers that let users play modern video games in stereoscopic 3D VR form on the Oculus Rift and similar future devices.

One of the biggest problems the drivers had was an inability to simultaneously render the left and right image at the same time. This was creating a discomfort for gamers, and it couldn't have been solved without rewriting much of the code that makes Vireio work.

While the whole team had a role in making this version of Vireio possible, Chris Drain has spent countless hours over the past few months to overcome this issue, and the work has paid off.

There are some big caveats, though. First, even though the updated drivers have demonstrated advantages over what we had before, a lot of the functionality is missing. For example, there is an automatic convergence/separation setting, but the SHOCT and convergence adjustment features aren't there yet. The 3D settings are also off because Chris couldn't visually test with an Oculus Rift directly. Finally, several games that worked before may no longer be functional because this new method of rendering DirectX in stereoscopic 3D form is more sensitive than what we had before.

After much internal discussion, we've agreed that it's time to diversify the pool of developers involved with the project. We are also looking at having a more robust official website for Vireio, and have been reaching out to the right people to help make this happen.

If you are a talented developer that is interested in helping lend a hand to this fun part of VR history, send "Neil" a PM in the forums or email This email address is being protected from spambots. You need JavaScript enabled to view it..  The important skills we are looking for include a keen understanding of C++ and DirectX. If you are serious about helping us out, we can even look at providing you with game keys to build up your library for testing and development purposes.

Future betas can be found in Vireio's new development thread.