Search

MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ

Vireio Perception Finally Updated!

Vireio Perception

We are pleased to report that Vireio Perception has finally been updated. Originally founded by Andres Hernandez (Cybereality), Vireio Perception are the first open source VR drivers that let users play modern video games in stereoscopic 3D VR form on the Oculus Rift and similar future devices.

One of the biggest problems the drivers had was an inability to simultaneously render the left and right image at the same time. This was creating a discomfort for gamers, and it couldn't have been solved without rewriting much of the code that makes Vireio work.

While the whole team had a role in making this version of Vireio possible, Chris Drain has spent countless hours over the past few months to overcome this issue, and the work has paid off.

There are some big caveats, though. First, even though the updated drivers have demonstrated advantages over what we had before, a lot of the functionality is missing. For example, there is an automatic convergence/separation setting, but the SHOCT and convergence adjustment features aren't there yet. The 3D settings are also off because Chris couldn't visually test with an Oculus Rift directly. Finally, several games that worked before may no longer be functional because this new method of rendering DirectX in stereoscopic 3D form is more sensitive than what we had before.

After much internal discussion, we've agreed that it's time to diversify the pool of developers involved with the project. We are also looking at having a more robust official website for Vireio, and have been reaching out to the right people to help make this happen.

If you are a talented developer that is interested in helping lend a hand to this fun part of VR history, send "Neil" a PM in the forums or email This email address is being protected from spambots. You need JavaScript enabled to view it..  The important skills we are looking for include a keen understanding of C++ and DirectX. If you are serious about helping us out, we can even look at providing you with game keys to build up your library for testing and development purposes.

Future betas can be found in Vireio's new development thread.