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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

Sixense, DDD, Valve, VRSimulation Updates!

Sixense Wireless Motion ControllerThere are multiple updates to share today!  First, Sixense announced their upcoming Wireless Motion Tracking System.  Simlar to the original, this unit lets you use your hands directly in video games as virtual objects.  It's best exemplified by grabbing and throwing things, or using your hands as though they are controlling an invisible steering wheel - the list goes on.  This has been available for quite awhile, but it's a lot less cumbersome without all the wires getting tangled up!

We are even more excited about the clip-on positional tracker.  One of the limitations of the Oculus Rift and devices like it is while it can detect the direction and position of your head, there is nothing to indicate where your body is in the virtual world.  In contrast, in a VR cave with body tracking, you can bend forward and have your head in one virtual room, and your bum in another - and that's all extrapolated from a combination of head tracking and positional detection of the game controller which you usually hold around your hip.  It's very possible that the Sixense positional tracker will have similar benefits by being clipped on your belt or possibly your shirt (the belt makes more sense, though!).  We'll have to wait and see!  Very exciting stuff.

DDD logo
Next up, Dynamic Digital Depth has released TriDef 5.9 complete with the latest versions of their Ignition stereoscopic 3D drivers and media player.  Recently added games include SimCity, Star Trek, GRID 2, Antichamber, Primal Carnage, Surgeon Simulator 2013, Far Cry 3: Blood Dragon, Remember Me, Call of Juarez: Gunslinger, Metro: Last Light, Just Cause 2, Warframe (DX11) and Serious Sam 3: BFE.

They also improved support for BioShock Infinite, Metro 2033, Fallout New Vegas, Dead Island, The Darkness II, Starcraft II, and Kingdoms of Amalur - Reckoning and World of Warplanes. Great stuff!


This is kind of obvious given their support of HalfLife 2, Team Fortress 2, and more to come - but Valve made it official that their Source engine now supports the Oculus VR SDK.

Jeremiah Allen, VRSimulationLast but not least, Jeremiah Allen has ANOTHER episode of VRSimulation.  This time, he talks about E3, his angst about not getting his Rift yet, and top concerns about effective VR with the Rift.  Take it easy, Jeremiah!  We just got word that the Rift's HAVE CLEARED CUSTOMS!  Woohoo!

For the fellow Canucks out there, have a great Canada Day weekend!