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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
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MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…
MTBS3D @tifcagroup Executive Director was interviewed on @ComputerAmerica. Neil talked about @GetImmersed, Students Night… https://t.co/9Nc3MfcrDC

Oculus Goes 1080 at E3; More to do?

NO!  This wasn't shown at E3!!!
Our friends at The Verge managed to get their hands on a new 1080P Oculus Rift protoype at E3!  With a resolution of 960 X 1080 pixels per eye, the new optics solve the "screen door" effect caused by the low resolution of its predecessor.  Getting the prototype together was a rush job because according to Oculus, they only got things working shortly before E3.  So while this is likely a precursor of things to come, this reveal appears to be more of a "look what we can do" rather than an announcement of a new SDK around the bend.

This is definitely a step in the right direction, though we don't yet know if the refresh rate is also improved because they are still using mobile display panels.  If the motion blur hasn't been solved (and we don't know if it has or hasn't yet), the solution is going to be finding high refresh rate panels in a mobile form factor.  We are just taking an educated guess, but this could be more challenging than just increasing resolution.  Why?

Mid to large screen display panels are easy because the 3D industry created a standardized demand for 120Hz units in TVs and monitors so they can work with shutter glasses.  In contrast, the mobile industry was never faced with the goal of working with shutter glasses, so the demand to create panels capable of really low latency was never there until now.  Does Oculus have the leverage they need to affordably get the right display specs?  Is it a small leap to get the 120Hz panels in smaller form factors?  We'll have to wait and see.

Until then, we too are looking forward to throwing fireballs in HD VR quality!