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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

Oculus Goes 1080 at E3; More to do?

NO!  This wasn't shown at E3!!!
Our friends at The Verge managed to get their hands on a new 1080P Oculus Rift protoype at E3!  With a resolution of 960 X 1080 pixels per eye, the new optics solve the "screen door" effect caused by the low resolution of its predecessor.  Getting the prototype together was a rush job because according to Oculus, they only got things working shortly before E3.  So while this is likely a precursor of things to come, this reveal appears to be more of a "look what we can do" rather than an announcement of a new SDK around the bend.

This is definitely a step in the right direction, though we don't yet know if the refresh rate is also improved because they are still using mobile display panels.  If the motion blur hasn't been solved (and we don't know if it has or hasn't yet), the solution is going to be finding high refresh rate panels in a mobile form factor.  We are just taking an educated guess, but this could be more challenging than just increasing resolution.  Why?

Mid to large screen display panels are easy because the 3D industry created a standardized demand for 120Hz units in TVs and monitors so they can work with shutter glasses.  In contrast, the mobile industry was never faced with the goal of working with shutter glasses, so the demand to create panels capable of really low latency was never there until now.  Does Oculus have the leverage they need to affordably get the right display specs?  Is it a small leap to get the 120Hz panels in smaller form factors?  We'll have to wait and see.

Until then, we too are looking forward to throwing fireballs in HD VR quality!