Search

MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…
MTBS3D RT @IFCSummit: Mark Morrison, Director of Sales for Media, Sports & Entertainment at @magicleap is speaking at #IFCSummit about how we are…

Oculus Goes 1080 at E3; More to do?

NO!  This wasn't shown at E3!!!
Our friends at The Verge managed to get their hands on a new 1080P Oculus Rift protoype at E3!  With a resolution of 960 X 1080 pixels per eye, the new optics solve the "screen door" effect caused by the low resolution of its predecessor.  Getting the prototype together was a rush job because according to Oculus, they only got things working shortly before E3.  So while this is likely a precursor of things to come, this reveal appears to be more of a "look what we can do" rather than an announcement of a new SDK around the bend.

This is definitely a step in the right direction, though we don't yet know if the refresh rate is also improved because they are still using mobile display panels.  If the motion blur hasn't been solved (and we don't know if it has or hasn't yet), the solution is going to be finding high refresh rate panels in a mobile form factor.  We are just taking an educated guess, but this could be more challenging than just increasing resolution.  Why?

Mid to large screen display panels are easy because the 3D industry created a standardized demand for 120Hz units in TVs and monitors so they can work with shutter glasses.  In contrast, the mobile industry was never faced with the goal of working with shutter glasses, so the demand to create panels capable of really low latency was never there until now.  Does Oculus have the leverage they need to affordably get the right display specs?  Is it a small leap to get the 120Hz panels in smaller form factors?  We'll have to wait and see.

Until then, we too are looking forward to throwing fireballs in HD VR quality!