As exciting as it is for Valve to add official Oculus Rift support to Half-Life 2, we can’t let them have ALL the fun! Here are some updates that are equally exciting.
MTBS member ChrisJD has been hard at work on the problem, and has been rewriting the rendering code to get this solved. As shown above, he’s having success, though much work needs to be done to optimize for performance and maximize compatibility. Again, no steroscopic 3D rendering is happening here for debugging purposes.
Once we get this stuff out of the way and have some working builds to show you, we will get cracking on some innovative ideas for making games more VR ready than they were designed to be. Thanks for your patience! Sorry guys, the builds are not publicly available yet…much work still needs to be done!