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MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…

VR Bioshock Infinite With Vireio Perception

As exciting as it is for Valve to add official Oculus Rift support to Half-Life 2, we can't let them have ALL the fun!  Here are some updates that are equally exciting.
Bioshock Infinite Vireio PerceptionFirst up, thanks to John Hicks' continued hard work, we are starting to see Vireio Perception DirectX 11 support come to life.  There is no separation or stereo rendering happenng here, but the drivers are definitely injecting with Bioshock Infinite and true DX11 VR support is within our grasp!

Time Differential Problem SolvedRemember that nasty temporal problem where the left and right views weren't appearing simultaneously?  It was easy to miss in most cases, but it made the Vireio Perception drivers seem a little off and disconcerting for some.

MTBS member ChrisJD has been hard at work on the problem, and has been rewriting the rendering code to get this solved.  As shown above, he's having success, though much work needs to be done to optimize for performance and maximize compatibility.   Again, no steroscopic 3D rendering is happening here for debugging purposes.

Once we get this stuff out of the way and have some working builds to show you, we will get cracking on some innovative ideas for making games more VR ready than they were designed to be.  Thanks for your patience!  Sorry guys, the builds are not publicly available yet...much work still needs to be done!