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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

VR Bioshock Infinite With Vireio Perception

As exciting as it is for Valve to add official Oculus Rift support to Half-Life 2, we can't let them have ALL the fun!  Here are some updates that are equally exciting.
Bioshock Infinite Vireio PerceptionFirst up, thanks to John Hicks' continued hard work, we are starting to see Vireio Perception DirectX 11 support come to life.  There is no separation or stereo rendering happenng here, but the drivers are definitely injecting with Bioshock Infinite and true DX11 VR support is within our grasp!

Time Differential Problem SolvedRemember that nasty temporal problem where the left and right views weren't appearing simultaneously?  It was easy to miss in most cases, but it made the Vireio Perception drivers seem a little off and disconcerting for some.

MTBS member ChrisJD has been hard at work on the problem, and has been rewriting the rendering code to get this solved.  As shown above, he's having success, though much work needs to be done to optimize for performance and maximize compatibility.   Again, no steroscopic 3D rendering is happening here for debugging purposes.

Once we get this stuff out of the way and have some working builds to show you, we will get cracking on some innovative ideas for making games more VR ready than they were designed to be.  Thanks for your patience!  Sorry guys, the builds are not publicly available yet...much work still needs to be done!