
Great news for Half-Life 2 fans! Valve has released a beta version featuring native Oculus Rift support. The instructions are detailed below:
As per Valve’s instructions, just open the properties for HL2 in Steam, set your command line to “-vr”, and opt-in to the SteamPipe beta. This is expected to ship to everyone in a few weeks.
This port isn’t as robust as the Team Fortress 2 enhancement, so bugs are expected.
A few known issues:
– The zoom UI shows up in a quad in the middle of the screen instead of on the edges of the screen.
– The HUD is dim and hard to read.
All of the console variables are the same as they were in TF2 with two additions:
vr_viewmodel_offset_forward – Moves the viewmodel back so the elbows are harder to see and it feels more attached to your body.
vr_viewmodel_offset_forward_large – Same as vr_viewmodel_offset_forward, but for the Gravity Gun.
Valve suggested these settings as well::
hud_quickinfo 1
hud_fastswitch 2
The introductory thread can be found in Oculus’ developer forums.