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MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…
MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D

Project Holodeck Pays MTBS a Visit!

Zombies on the Holodeck

With all the excitement and interest in virtual reality, who better to join us than James Iliff, Producer at Project Holodeck?!?  Project Holodeck is a USC initiative to create an affordable full body immersive experience with readily available store shelf parts and accessories.  Today, James tells the story of Project Holodeck, and has even made the alpha version of Zombies on the Holodeck readily available for everyone to download and try out for themselves.

Little bit of trivia for everyone!  The story and game was supposed to be released last Thursday, but MTBS discovered a major bug in the stereo rendering which required a new build for the game that was released for the first time today (and delayed the announcement).  It's an alpha, so this was to be expected.  That being said, anyone who formed an opinion based on last week's early build is encouraged to give it another go because it's a lot more impressive now.  We didn't get to test the bug fix, but if it's implemented as we are told it was, it should be a completely different game than it was last week.

EDIT: We had a bit of a conundrum figuring out if the bug was fixed because we didn't have access to a Rift throughout the day.  Our bad!  It's fixed, and is good to go!

Be sure to share your comments and ideas at the end of James' piece.  If there's enough interest, there could be potential for a much more elaborate VR zombie game.