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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

Current Vireio Perception Priorities

Vireio Perception Drivers

Thanks to the tireless work of MTBS' community, we have been having regular public build releases of the Vireio Perception drivers. We're at a stage now where there are core functionality concerns that need to be rectified to take their enjoyment to the next level.

Here are our current priorities:

1. Calibrated Game Profiles

While the SHOCT tool has been getting positive feedback, it's problematic if the game's starting profile has certain elements out of whack. For example, if the images are reversed or if the convergence is way off base, it's a lot harder to diagnose the problem to get the best settings; and SHOCT has nothing to do with that. The current build allows image reversals and SHOCT settings to be saved now, so we'll get the profiles refreshed to contain this start-up data and make things much easier to optimize from the start.

2. Time Differential

The current drivers have a problem where the left/right views aren't simultaneously shown and are instead updated one after the other. So instead of having left/right views on the screen showing the exact same instant in time, the display updates left, right, left, right, etc. Depending on the speed of the user's computer, this may not be noticeable. For others, it's really distracting and takes away from an otherwise positive VR experience. This needs to get solved, and steps are being taken to do just that.

3. DirectX 9, 10, and 11 support

DirectX 9 is yesterday's (er, "the land before time") technology. We are adding additional API support.

4. Bonus Features & Ideas

We have a lot of cool ideas we want to try with the Vireio Perception drivers. Really innovative stuff that will make existing PC games completely playable and enjoyable on the Oculus Rift and devices like it. We need time to test our theories out, but we are excited about it!

So keep a sharp eye on MTBS, continue sharing your thoughts and ideas in our forums, and be patient! It's just the calm before the storm...