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MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
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MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…
MTBS3D RT @IFCSummit: Mark Morrison, Director of Sales for Media, Sports & Entertainment at @magicleap is speaking at #IFCSummit about how we are…
MTBS3D RT @IFCSummit: We have great speakers for #IFCSummit! Registration closes in 4 days! #CloudComputing #CloudGaming #gamedev #AI #VR #AR http…

Current Vireio Perception Priorities

Vireio Perception Drivers

Thanks to the tireless work of MTBS' community, we have been having regular public build releases of the Vireio Perception drivers. We're at a stage now where there are core functionality concerns that need to be rectified to take their enjoyment to the next level.

Here are our current priorities:

1. Calibrated Game Profiles

While the SHOCT tool has been getting positive feedback, it's problematic if the game's starting profile has certain elements out of whack. For example, if the images are reversed or if the convergence is way off base, it's a lot harder to diagnose the problem to get the best settings; and SHOCT has nothing to do with that. The current build allows image reversals and SHOCT settings to be saved now, so we'll get the profiles refreshed to contain this start-up data and make things much easier to optimize from the start.

2. Time Differential

The current drivers have a problem where the left/right views aren't simultaneously shown and are instead updated one after the other. So instead of having left/right views on the screen showing the exact same instant in time, the display updates left, right, left, right, etc. Depending on the speed of the user's computer, this may not be noticeable. For others, it's really distracting and takes away from an otherwise positive VR experience. This needs to get solved, and steps are being taken to do just that.

3. DirectX 9, 10, and 11 support

DirectX 9 is yesterday's (er, "the land before time") technology. We are adding additional API support.

4. Bonus Features & Ideas

We have a lot of cool ideas we want to try with the Vireio Perception drivers. Really innovative stuff that will make existing PC games completely playable and enjoyable on the Oculus Rift and devices like it. We need time to test our theories out, but we are excited about it!

So keep a sharp eye on MTBS, continue sharing your thoughts and ideas in our forums, and be patient! It's just the calm before the storm...