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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Theme Park Studio Getting Rifted, Answering Questions!

Theme Park Studio is getting Rifted!
While just about every first person shooter has the potential to be a fun VR game with the Oculus Rift, there is a lot of excitement for games that offer unique experiences that only VR can deliver. Pantera Entertainment's Theme Park Studio inadvertently walked into this category by giving gamers the ability to create and customize their very own theme park, and let them go for the rides of their life!


We say "inadvertent" because it was after gamers saw their Kickstarter rushes that they saw the potential and asked (demanded) the Pantera team to add VR support. Of course, it didn't take much convincing:

"Pantera Entertainment has been a long time fan of MTBS3D. We are looking forward to integrating our platinum graded stereo engine with Oculus Rift, and proud to be part of the MTBS3D community. As an S3DGA member, we have benefited from their tireless efforts to make VR and 3D successful in gaming. All game developers that have a serious interest in the Oculus Rift and immersive technologies like it are encouraged to join." - Steve Fielding, CEO, Pantera Entertainment

Theme Park Studio
Now those theme park rides make a lot more sense! Imagine rolling up and down a roller coaster with head tracking (with tilt!), or creating brand new types of rides and experiences with them firsthand. This will also make for a good effort to balance a thrilling ride without the motion sickness - or the expensive theme park tickets!

Pantera Entertainment has a great history with theme park titles, and recently got GameGrade3D kudos for their Rollercoaster Rampage game last year. Their upcoming Theme Park Studio is even more ambitious, and they have a Kickstarter to match. The Pantera Entertainment team are making themselves available to answer your questions in our forums. Check their work out, share your ideas and feedback, and help get another Oculus game backed and on store shelves by supporting their Kickstarter!