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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Cure Your HMD Headache TODAY!

We have a triple whammy for everyone today! First, congrats to Cloudhead Games for beating their $65K target and raising almost $72,000 so far. Well earned!

Vireio Perception Logo

As you know, the Vireio Perception drivers have become very popular because of their support of VR devices like the Oculus Rift and its head tracking. Unfortunately, a major problem with HMDs is it's very difficult to calibrate the stereoscopic 3D settings. For some, it's because they don't really know what they are doing. For others, it's because you can't really see what is happening in both eyes at the same time in a comparative way. The result is a painful experience.
Schneider-Hicks Optical Calibration Tool
Today, we have taken steps to solve all that. In the latest beta version of the Perception drivers, they now feature the Schneider-Hicks Optical Calibration Tool (SHOCT). When used properly, this feature will help make sure your 3D settings are within a range that your eyes will find both comfortable and effective. Special thanks to John Hicks for tirelessly coding this feature and potentially curing VR headaches around the world!

Finally, we have written a special settings guide for HMD users. It's a bit of a read, but once you get through this document you will have a firm understanding of how things work, how your eyes interact with these devices, and how to get the best visual settings on the spot. While there is room for improvement, we think it will be very helpful for a lot of people.