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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Doom 3 & Team Fortress 2 VR News

Sorry for being so late to the party. The MTBS team was traveling and getting set to make some announcements. In the meantime, here are some of the big stories which are very popular in our forums right now.


The first bit of news (or belated news) is that Doom 3 is NOT getting included with the Oculus Rift SDK. MTBS actually knew about this some time ago, but we wanted to leave it to Oculus to announce and make preparations for. They obviously did a great job because Rift owners are getting a choice of either Steam or Oculus Store credits in the place of Doom 3. Given the immersive nature of the Rift, and the scariness of Doom 3 in 3D, there were fears that early VR coronaries could stifle Oculus' sales in the near future. Half kidding, of course. Don't panic! MTBS members already got the source code on Github and are working on getting a community version working.

Team Fortress 2 Rifted
Credit goes to Engadget and RoadtoVR for nabbing the story about Team Fortress 2 getting enhanced with an Oculus VR enhancement in time for launch. Engadget gave TF2 a lukewarm reception in VR because it wasn't really designed for that purpose and doesn't truly benefit from the Rift's unique features. The bigger story is that Valve and Oculus VR are in a strategic relationship whereby Valve is investigating the software end for future titles, while Oculus is providing the hardware to work with. Cool! TF2's Oculus Rift patch has already been released.

More stories to come.  Had to break things up!