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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

New Rift Features, The Oculus Nursery

We got a hint of this when MTBS saw Palmer at CES 2013, but were sworn to secrecy!
The Lens Cup Options
Two feature updates were officially revealed today by the Oculus VR development team. First, in an effort to make the rift more comfortable for people with different types of eyesight, the lens cups are exchangeable:
  • If you have great vision (or you wear contacts), your vision inside the Rift will match your vision in real life. You'll use eyecup set A.
  • If you're farsighted, you'll have no vision problems in the Rift because the optics are focused at infinity (which makes your brain think it's looking at something far away). You'll also use set A.
  • If you're nearsighted, the additional eyecups, B and C, allow you to see inside the Rift as if you were wearing glasses. Again, this is because the lens cups change the focal distance. If you're moderately nearsighted, you'll use set B. If you're very nearsighted, you'll use set C.
The adjustment for lens to face distance.
For fellow prescription glasses wearers, the gearshift on the side controls how close or far away the screen assembly is from your face, so there is no need to take your glasses off while using The Rift.

Palmer Luckey and His Oculus Rift Newborn.
Oculus has also completed their testing factory run in Hong Kong, and built 40 complete Oculus Rift "pilot run" developer kits. This pilot run covered everything from the finest manufacturing details, to sensor calibration, to special hardware testing software development. Complete details and walk- through can be found in Oculus' update blog.