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MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…
MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D

New Rift Features, The Oculus Nursery

We got a hint of this when MTBS saw Palmer at CES 2013, but were sworn to secrecy!
The Lens Cup Options
Two feature updates were officially revealed today by the Oculus VR development team. First, in an effort to make the rift more comfortable for people with different types of eyesight, the lens cups are exchangeable:
  • If you have great vision (or you wear contacts), your vision inside the Rift will match your vision in real life. You'll use eyecup set A.
  • If you're farsighted, you'll have no vision problems in the Rift because the optics are focused at infinity (which makes your brain think it's looking at something far away). You'll also use set A.
  • If you're nearsighted, the additional eyecups, B and C, allow you to see inside the Rift as if you were wearing glasses. Again, this is because the lens cups change the focal distance. If you're moderately nearsighted, you'll use set B. If you're very nearsighted, you'll use set C.
The adjustment for lens to face distance.
For fellow prescription glasses wearers, the gearshift on the side controls how close or far away the screen assembly is from your face, so there is no need to take your glasses off while using The Rift.

Palmer Luckey and His Oculus Rift Newborn.
Oculus has also completed their testing factory run in Hong Kong, and built 40 complete Oculus Rift "pilot run" developer kits. This pilot run covered everything from the finest manufacturing details, to sensor calibration, to special hardware testing software development. Complete details and walk- through can be found in Oculus' update blog.