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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

A New Path For Oculus VR Support!

Oculus Recall by MTBS Member Boll
Even though the Oculus Rift has taken the world's imagination by storm, it is plagued by a single challenge: what the heck are gamers going to do with their fancy SDK when there is very little game support come March?

Palmer Luckey, Oculus' founder, has clearly stated that stereoscopic 3D drivers aren't applicable yet because the nature of current games will be uncomfortable to play if the realities of VR aren't taken into account.  We have to agree as the best and most effective VR will be driven by artistic imagination rather than artistic translation.

Vireio Perception Logo

That said, there may be a lot of games that work reasonably well with stereoscopic 3D drivers that customers can enjoy while they are waiting for the developers to catch on to the opportunity.


Andres Hernandez (Cybereality), another long-time MTBS moderator, came up with the idea of creating his own stereoscopic 3D drivers that will work with The Rift.  Featuring head tracking and DirectX 9 compatibility, there has already been demonstrated interest by MTBS members and gamers alike.

Andres has taken on some new responsibilities, and he won't be able to continue this programming effort directly.  Recognizing the unmatched expertise and enthusiasm for 3D and VR amongst MTBS' membership, Andres has decided to release his drivers as open source, and MTBS will serve as their official forum outlet.


A working package can be downloaded from Andres' site, and the source code is being served on github.  We have also launched the official Perception forums on MTBS.

While these drivers should work equally well on AMD and Nvidia graphics cards, they are very limited compared to the more polished and professionally developed solutions like that offered by Dynamic Digital Depth (TriDef) and Nvidia 3D Vision.  However, they are what gamers ultimately make of them.


For those trying these drivers out for the first time, please be aware of the following:

1. The drivers and source code are provided as is.  MTBS and the drivers' authors will not be held accountable for lost data, software, hardware damage, or any direct or indirect problems associated with them.

2. The drivers are only compatible with about ten games listed in the readme file at this time.

3. The drivers are open source.  Please do not try to repackage and sell them.

4. DO NOT play multiplayer games with these drivers.  Anticheat programs (e.g. Punkbuster) will likely see the drivers as a form of game hacking, and have you kicked or possibly banned from games.

5. While Andres Hernandez (Cybereality) may provide initial support or guidance in our discussion forums, the software's long term development and support will come from its committed developers and community backing.

Good luck, everyone!