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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

Forbes, 3D Firefox, and DDD Updates!

Looks like we have good news all around today!


First, Palmer Luckey of Oculus fame made the Forbes 30 under 30 list. Yay Palmer!  You can do it!

Next!  As you know, Meant to be Seen practices what it preaches, and we do everything we can to make our content available in 3D form on all solutions. We use a customized sView plugin to do this (by Kirill Gavrilov), and it makes it possible to view MTBS in 3D on AMD HD3D, Nvidia 3D Vision, and most remaining platforms.

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We had a recent problem where a Mozilla Firefox update ruined our plugin compatibility. It's amazing to watch these guys work because the moment they heard about the problem, they got right on it. Officially, the bug is fixed in Firefox 20, which hasn't been released yet. To get things working, download and install the Firefox "nightly" build. The nightly builds are supposed to be experimental and are considered "alpha" software, but it works - and we haven't had stability problems with it yet. However, it is considered experimental, and we can't be held accountable for any unexpected problems you may have it with prior to it's full release.

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Next up is Dynamic Digital Depth. Version 3.6.14 of their TriDef Ignition stereoscopic 3D drivers feature more games including Need for Speed Most Wanted (2012), Warhammer Online: Age of Reckoning, Street Fighter X Tekken, Hitman: Absolution, Far Cry 3, The Walking Dead and Deadlight. They have also "improved" the profiles for Civilization V, STALKER: Call of Pripyat, Call of Duty Modern Warfare 3, Borderlands 2, Battlefield Bad Company 2, Google Earth, Gears of War and Bioshock 2. Please remember to submit your results to GameGrade3D so we have a firm idea of what has been improved upon, and what still needs work.