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MTBS3D RT @IFCSummit: .@Dell’s Director of Virtualization and Commercial #VR and #AR is speaking at #IFCSummit. https://t.co/aBSSFDfmE6
MTBS3D RT @IFCSummit: .@tifcagroup’s International Future Computing Summit ushers in #clientocloudrevolution. #IFCSummit #PC #cloud #XR #VR #AR #A
MTBS3D RT @IFCSummit: Dr. Ali Khayrallah, Engineering Director for @ericsson speaking at #IFCSummit. #clientocloudrevolution #cloudcomputing #futu
MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp

3D Family Loses Ray Zone at 65

Ray Zone (left) and Neil Schneider
It's with great sadness that MTBS reports the passing of Ray Zone.  Over the course of years, MTBS has met all kinds of 3D professionals in the film and gaming industry, and Ray Zone was definitely one of the most memorable and passionate.

As an author, 3D movie producer, and award winning 3D artist, Ray's work speaks for itself.  For me, I count myself lucky to have benefited from his mentoring style, his true enthusiasm for stereoscopic 3D technologies, and his genuine warmth as a person.

Where others were motivated by the mighty dollar, and their entries and exits from the industry began and ended there, Ray Zone had a sincere excitement for 3D and what the technology is capable of long before it turned into a commercial venture.  I think this is why he commanded the respect that he did.

A story I could share about Ray took place at the 2009 Stereoscopic Displays & Applications Conference.  3D was very fresh, Obama had just taken office, and the world was the industry's oyster.  It was an entrepreneurial time, and there was a sincere excitement for where things were headed.

After the day's activities, I was invited to join the 3D pioneer's table with my wife.  This wasn't a real table, it's just a tradition at each SD&A conference for this small group of people to get together for dinner.  The circle included Ray Zone, Bernard Mendiburu, Lenny Lipton, and Perry Hoberman.  Could you imagine how honored I felt to be in the company of these people!

During the dinner, Ray told a story of how someone falsely made a claim about coming up with the first 3D tattoo, and that you have to be very careful about saying that something is "first" because chances are it isn't.  The next day, I moderated the conference's last panel which featured DDD, iZ3D, Nvidia, and Lightspeed Design.  During the presentation, I quipped that we were the first to do it.  I wish I could convey the smile that appeared on Ray Zone's face, because he quietly knew I was joking with him, and he immediately got it.

After the panel, Ray was clearly excited by what he saw, and I was very flattered when he came up to tell us.  At SD&A, I really thought of myself as a little guy surrounded by tenured giants, and it just meant a lot coming from him.

The last time I saw Ray was at the 2011 3D Entertainment Summit.  As down to earth as ever, we caught up, he shared some ideas he had around 3D gaming, and it was always good to see that welcoming smile.  Ray and people like him are what make this industry tick, and it's a big loss both professionally and personally.

Our condolences go out to Ray's friends and family.