Search

MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

3D Family Loses Ray Zone at 65

Ray Zone (left) and Neil Schneider
It's with great sadness that MTBS reports the passing of Ray Zone.  Over the course of years, MTBS has met all kinds of 3D professionals in the film and gaming industry, and Ray Zone was definitely one of the most memorable and passionate.

As an author, 3D movie producer, and award winning 3D artist, Ray's work speaks for itself.  For me, I count myself lucky to have benefited from his mentoring style, his true enthusiasm for stereoscopic 3D technologies, and his genuine warmth as a person.

Where others were motivated by the mighty dollar, and their entries and exits from the industry began and ended there, Ray Zone had a sincere excitement for 3D and what the technology is capable of long before it turned into a commercial venture.  I think this is why he commanded the respect that he did.

A story I could share about Ray took place at the 2009 Stereoscopic Displays & Applications Conference.  3D was very fresh, Obama had just taken office, and the world was the industry's oyster.  It was an entrepreneurial time, and there was a sincere excitement for where things were headed.

After the day's activities, I was invited to join the 3D pioneer's table with my wife.  This wasn't a real table, it's just a tradition at each SD&A conference for this small group of people to get together for dinner.  The circle included Ray Zone, Bernard Mendiburu, Lenny Lipton, and Perry Hoberman.  Could you imagine how honored I felt to be in the company of these people!

During the dinner, Ray told a story of how someone falsely made a claim about coming up with the first 3D tattoo, and that you have to be very careful about saying that something is "first" because chances are it isn't.  The next day, I moderated the conference's last panel which featured DDD, iZ3D, Nvidia, and Lightspeed Design.  During the presentation, I quipped that we were the first to do it.  I wish I could convey the smile that appeared on Ray Zone's face, because he quietly knew I was joking with him, and he immediately got it.

After the panel, Ray was clearly excited by what he saw, and I was very flattered when he came up to tell us.  At SD&A, I really thought of myself as a little guy surrounded by tenured giants, and it just meant a lot coming from him.

The last time I saw Ray was at the 2011 3D Entertainment Summit.  As down to earth as ever, we caught up, he shared some ideas he had around 3D gaming, and it was always good to see that welcoming smile.  Ray and people like him are what make this industry tick, and it's a big loss both professionally and personally.

Our condolences go out to Ray's friends and family.