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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

Driver Updates All Around!

Some good news and not so good news for the folks hunting their next driver release.  First, the good news:


Nvidia put out version 310.54 Beta for their GeForce/3D Vision drivers.  According to Nvidia, the best profiles with this release include Carrier Command: Gaea Mission, Euro Truck Simulator 2, and Hawken.  There are several more profiles recognized in the mix, but these are the games that are supposed to have the stellar results.
AMD Logo
AMD also released Catalyst 12.11 Beta 7.  This is where things are a little problematic.  The new beta has improved game performance for sure, and even though its not a 3D driver per say, these betas have broken sView's compatibility on MTBS for full screen viewing on the HD3D platform.  This means you can't view 3D images in your browser on the MTBS site with shutter glasses.  AMD is aware of the problem, and we are hoping future beta releases will solve this.  For now, stick with version 12.10 WHQL for maximum 3D viewing compatibility.  The 12.11 Betas are fully compatible with the DDD drivers, however, so this won't negatively impact your stereoscopic 3D gaming.
Microsoft
Last but not least, it's been circulating the web that DirectX 11.1 which features native stereoscopic 3D support is limited to the Windows 8 operating system.  In our opinion, this won't really matter because GPU makers are happily pushing their own 3D APIs to game developers, and it's going to be some time before game makers take on the standardized DirectX angle for diversified support.  It's a blessing in disguise because this will also give time for Microsoft to work out the remaining OS bugs before we (really) have to upgrade.