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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

How To Get Doom 3 BFG to Deliver in 3D!

Doom 3 BFG
For those of you struggling to get the best possible experience out of Doom 3 BFG...you've come to the right place.  Special thanks to John Carmack for emailing some much needed technical support (talk about service!).  The instructions are a bit different depending on whether you are using an AMD GPU on the HD3D platform, or an Nvidia GPU with 3D Vision glasses, so bear with me.


Nvidia logo
For Nvidia users, make sure your desktop is set to 120Hz.  I'm not talking about from within the game, I mean from the Windows desktop itself.  This setting can be found in the Nvidia control panel (Display --> Change Resolution sub screen).  Once you are in the game, set the refresh rate to 60Hz, NOT 120Hz!  Remember, 60Hz has to be reserved for each eye.
AMD logoAMD gamers need to set their desktop resolution to 1280 X 720P and 60Hz.  Remember, I'm only talking about the Windows desktop (don't panic)!  These settings can be found in the Catalyst drivers (Desktop Management --> Desktop Properties).  Once in the game, set the resolution to 1920 X 1080P.  I don't know why you have to go through these extra steps, so there are probably some bugs to be worked out still.  Also, my 3D only started to work when I set it to 1080P on my Samsung DisplayPort monitor.

As far as I can tell, the remaining options like side by side, interlaced, and above/below don't have any special setting requirements.

Now even though you have the game running, if you're like me, the default 3D experience isn't going to be the Doom 3 that got you all excited about stereoscopic 3D gaming in the first place.  No problem!  Follow these instructions to the letter:

1. In Windows Explorer, go to the following path:

X:\users\(USERNAME)\Saved Games\id Software\DOOM 3 BFG\base

X and (USERNAME) are dependent on your computer setup, of course.

Open D3BFGConfig.cfg with your favorite editor and add the following line to the end:

set com_allowConsole "1"

2. Launch the game, and enter the console with the ~ key.

3. If you type "stereo" and follow with the TAB key, you will see all the available stereo settings:

stereorender_interOccularCentimeters is the camera separation, and is what the slider adjusts in the game's menu.  Even though the slider will max it out at 6, you can take it higher if you think it is necessary.

stereorender_convergence is the convergence setting, and increasing this value high enough will bring on the out of screen effects.  I've been playing with a convergence of about 25, but you will need to adjust according to your separation settings and monitor size.

Once you find the settings you like, make sure they get recorded into the Doom config file mentioned above.  This will prevent you from having to re-enter the values over and over again.

So far, so good!  Try these settings options out, and be sure to share your results in our forums.  The only thing I can't figure out is how to get screenshots of the game in 3D.  Even on the Nvidia platform which could normally service this through their drivers, it appears to be unavailable.  All this 3D glory, and I can't show anyone!  Bah!  So frustrating!

If you find people are having a lackluster experience from Doom 3 BFG in 3D (on PC), have them try these settings out.  I know it made a world of difference in my first run with the game's refresh.  Brings a tear to my eye!

We'll get you more updates as soon as they become available.  Happy zombie hunting everyone, and be sure to game during daylight hours.