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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

Sniper Elite V2 Refresh, New DDD Beta Drivers


A few months ago, MTBS reviewed Sniper Elite V2 in stereoscopic 3D on DDD's TriDef Ignition, Nvidia's 3D Vision, and AMD's HD3D native platform. While the original DDD and Nvidia results were correct, we made a mistake in how we rated the game with AMD's native platform because it was based on a 2D+Depth rendering, and this isn't compatible with GameGrade3D. More than that, since the alternatives were so bad, it made AMD's 3D results seem better than they really were.

The good news is when we learned about our mistake, we informed AMD, and gave DDD a shot at getting the game where it needs to be so we could update the score with a much more deserving 3D game experience. DDD delivered. Here are sample before and after pictures:





We have since updated the review with 3D images and corrections.  If or when Nvidia comes forward with a profile update for Sniper Elite V2, we are more than happy to add their improved results as well.

For those interested, DDD's TriDef Ignition 3.6.1 Beta 1 drivers feature:

  • New game profiles for DiRT Showdown, F1 2012, Counter-Strike: Global Offensive, I Am Alive, MechWarrior Online, FIFA 13, PES 2013, Black Mesa, Borderlands 2, Dark Souls, Galaxy On Fire 2 Full HD, and more.
  • Corrected shaodws in Dirt 3 DX11.
  • Fixed the sky in Guild Wars 2.
  • Fixed various 2D issues in Driver: San Francisco.
  • Fixed Devil May Cry 4 GUI Detection for DX9.
  • The Launch/Scan/Add buttons in Ignition are replaced with an Add Game icon which launches the new Add Game Wizard.
  • Fixed mouse cursor in ARMA II and few other games when side-by-side output is used.

The Sniper Elite V2 improvements were not publicly announced with this release, so there are probably other improvements to be found.