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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
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MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

DDD Releases 3.5.40 Beta 1 Drivers

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This week, DDD released a full TriDef update as well as a beta release add-on for the Ignition stereoscopic 3D drivers. While several game profiles have been added, we think the most important revisions are likely advanced shadow handling algorithms for Dead Space 2, Dirt 3 (DX9), Crysis (DX9), Trine 2 and Total War Shogun 2.  We are hopeful this means that the shadows are no longer absent and are indeed rendered in stereoscopic 3D (which is a big deal for 3D gamers).
 
TriDef Ignition 3.5.40 Beta 1 added a few extra game profiles as well, and most notable is Tom Clancy's Ghost Recon Future Soldier.  While this was supposed to be the first game to use DDD's 3D SDK, it's unclear if there was enough follow-through on Ubisoft's end because there have been forum complaints that it's a 2D+Depth rendering (e.g. Power 3D) versus a true stereoscopic 3D gaming experience with left/right camera rendering.  This new beta driver is supposed to include an "improved" profile for the game, but we don't know what that means yet.  Is it 2D+Depth, or is it real 3D?  Please comment below if you can.
 
While this is a bit cryptic, DDD also remarked that their new beta features improved DX11 game profile capabilities.  It would be great if they could express what the improvements are or what new features have been added for gamers.  TriDef has made great strides in the last year with game support and improved features, so inquiring minds want to know!