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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

DDD Releases 3.5.40 Beta 1 Drivers

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This week, DDD released a full TriDef update as well as a beta release add-on for the Ignition stereoscopic 3D drivers. While several game profiles have been added, we think the most important revisions are likely advanced shadow handling algorithms for Dead Space 2, Dirt 3 (DX9), Crysis (DX9), Trine 2 and Total War Shogun 2.  We are hopeful this means that the shadows are no longer absent and are indeed rendered in stereoscopic 3D (which is a big deal for 3D gamers).
 
TriDef Ignition 3.5.40 Beta 1 added a few extra game profiles as well, and most notable is Tom Clancy's Ghost Recon Future Soldier.  While this was supposed to be the first game to use DDD's 3D SDK, it's unclear if there was enough follow-through on Ubisoft's end because there have been forum complaints that it's a 2D+Depth rendering (e.g. Power 3D) versus a true stereoscopic 3D gaming experience with left/right camera rendering.  This new beta driver is supposed to include an "improved" profile for the game, but we don't know what that means yet.  Is it 2D+Depth, or is it real 3D?  Please comment below if you can.
 
While this is a bit cryptic, DDD also remarked that their new beta features improved DX11 game profile capabilities.  It would be great if they could express what the improvements are or what new features have been added for gamers.  TriDef has made great strides in the last year with game support and improved features, so inquiring minds want to know!