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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
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MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
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MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
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MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

Oculus Team Expands With Leading Names

Michael Antonov (Chief Software Architect) and Brendan Iribe (CEO) for Oculus
 
Looks like Oculus is attracting more and more credible people to their development team.  Their latest additions include former Scaleform executives Brendan Iribe (now Oculus CEO), and Michael Antonov (Oculus Chief Software Architect).  Brendan's former career also included being Chief Product Officer at Gaikai.
 
For those who missed it, Oculus was also joined by Jack McCauley from ROR3 Devices.  Why the heck is he a good choice?  Among other things, he led the development and manufacturing of several game devices including Activision's guitar and drum controllers.  The Rift is obviously a little different, but we are certain his peripheral experience will ensure that the final product is customer friendly and visually appealing.
 
Hey Palmer!  Can you get your hands on a 3D camera and start updating with 3D pics?  Time to start showing things the way they are Meant to be Seen on The Rift and other 3D devices.
 
More news to share today, so stick around!