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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Nintendo is Losing to Win

Nintendo 3DS
 
It's a crazy world!  Selling products at a loss to MAKE money!  This is the game Nintendo has been playing with the Nintendo 3DS, and time will tell if it works out.  Nintendo has recorded a net loss of ¥17.2 billion ($220.4m / £142m) for the quarter ending June 30, an improvement on a loss of ¥25.5 billion for the same period last year.  Nintendo has sold 1.86 million 3DS units from March through June of this year, along with 7.39 million software units.
 
The good news is that according to the powers that be, the Nintendo 3DS is no longer being sold at a loss.  While MTBS doesn't anticipate a rise in Nintendo 3DS pricing to accomplish this, the profitability can likely be credited to reduced introductory marketing costs, streamlined manufacturing, and fewer requirements to invest in new 3DS infrastructures that don't yet exist.  Another possibility is that if the 3DS XL sales are being lumped in with the original 3DS, the combined sales of the two are compensating for the former per unit profit loss calculation.  For the full fiscal year to next March, Nintendo expects to sell 18.5 million 3DS consoles, 10.5 Wii consoles and 2.5 million DS units.  The Wii U is still expected to be released this year.