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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Finding and Fixing on GameGrade3D

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The other day, we spotted a new 3D blog featuring a game review of Left 4 Dead 2.  What caught our eye is the writer referenced GameGrade3D as “bunk”, and it’s clear there is a misunderstanding of how GG3D works.

"Left 4 Dead 2 does not have native 3D support and is the first game I've looked at for this blog that works in both IZ3D and TriDef Ignition. I settled on using IZ3D, but both showcased some key issues. According to the 'Game Grade 3D' analysis over on mtbs3d.com L4D2 works perfectly with TriDef and has only one minor issue with IZ3D. Well that's bunk, and it sort of highlights why I started this blog. There's been a number of times where those game grade reports have been way off. Also I don't like the notion of trying to make something like 3D image quality a quantitative measure." - Plagiarize
 
The blogger’s legitimate complaint is that these GG3D submissions are inaccurate because Left 4 Dead 2 has more anomalies than the listings credit, including a poor laser sight and 3D skybox problems.  He went so far as to say that this inaccuracy was the motivation for him to launch his blog.

While every 3D game reviewer is a welcome addition to the industry, and it’s clear he knows something of stereoscopic 3D gaming, it would have taken far less energy to just make a new submission to GameGrade3D with the anomalies properly credited and listed.  The existance of a Left 4 Dead 2 submission made by a fellow 3D gamer doesn't close the door for other submissions to be made for the same game.  That’s the whole point of GG3D – it’s a dynamically changing and updating database of stereoscopic 3D game compatibility based on gamer input.

GameGrade3D’s entry form has included 3D Skybox and crosshair problems as recognized and measurable anomalies since the beginning, and we encourage members to make fresh submissions when they spot game listings that are inaccurate, or their results are different from what is listed.  We also have dedicated GameGrade3D forums for the purpose of discussing entries and how to go about submitting new ones.  It would be much appreciated if this blogger and fellow members could follow suit and share corrected or updated submissions where needed.