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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

Finding and Fixing on GameGrade3D

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The other day, we spotted a new 3D blog featuring a game review of Left 4 Dead 2.  What caught our eye is the writer referenced GameGrade3D as “bunk”, and it’s clear there is a misunderstanding of how GG3D works.

"Left 4 Dead 2 does not have native 3D support and is the first game I've looked at for this blog that works in both IZ3D and TriDef Ignition. I settled on using IZ3D, but both showcased some key issues. According to the 'Game Grade 3D' analysis over on mtbs3d.com L4D2 works perfectly with TriDef and has only one minor issue with IZ3D. Well that's bunk, and it sort of highlights why I started this blog. There's been a number of times where those game grade reports have been way off. Also I don't like the notion of trying to make something like 3D image quality a quantitative measure." - Plagiarize
 
The blogger’s legitimate complaint is that these GG3D submissions are inaccurate because Left 4 Dead 2 has more anomalies than the listings credit, including a poor laser sight and 3D skybox problems.  He went so far as to say that this inaccuracy was the motivation for him to launch his blog.

While every 3D game reviewer is a welcome addition to the industry, and it’s clear he knows something of stereoscopic 3D gaming, it would have taken far less energy to just make a new submission to GameGrade3D with the anomalies properly credited and listed.  The existance of a Left 4 Dead 2 submission made by a fellow 3D gamer doesn't close the door for other submissions to be made for the same game.  That’s the whole point of GG3D – it’s a dynamically changing and updating database of stereoscopic 3D game compatibility based on gamer input.

GameGrade3D’s entry form has included 3D Skybox and crosshair problems as recognized and measurable anomalies since the beginning, and we encourage members to make fresh submissions when they spot game listings that are inaccurate, or their results are different from what is listed.  We also have dedicated GameGrade3D forums for the purpose of discussing entries and how to go about submitting new ones.  It would be much appreciated if this blogger and fellow members could follow suit and share corrected or updated submissions where needed.