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MTBS3D RT @IFCSummit: Dr. Ali Khayrallah, Engineering Director for @ericsson speaking at #IFCSummit. #clientocloudrevolution #cloudcomputing #futu
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MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…

Finding and Fixing on GameGrade3D

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The other day, we spotted a new 3D blog featuring a game review of Left 4 Dead 2.  What caught our eye is the writer referenced GameGrade3D as “bunk”, and it’s clear there is a misunderstanding of how GG3D works.

"Left 4 Dead 2 does not have native 3D support and is the first game I've looked at for this blog that works in both IZ3D and TriDef Ignition. I settled on using IZ3D, but both showcased some key issues. According to the 'Game Grade 3D' analysis over on mtbs3d.com L4D2 works perfectly with TriDef and has only one minor issue with IZ3D. Well that's bunk, and it sort of highlights why I started this blog. There's been a number of times where those game grade reports have been way off. Also I don't like the notion of trying to make something like 3D image quality a quantitative measure." - Plagiarize
 
The blogger’s legitimate complaint is that these GG3D submissions are inaccurate because Left 4 Dead 2 has more anomalies than the listings credit, including a poor laser sight and 3D skybox problems.  He went so far as to say that this inaccuracy was the motivation for him to launch his blog.

While every 3D game reviewer is a welcome addition to the industry, and it’s clear he knows something of stereoscopic 3D gaming, it would have taken far less energy to just make a new submission to GameGrade3D with the anomalies properly credited and listed.  The existance of a Left 4 Dead 2 submission made by a fellow 3D gamer doesn't close the door for other submissions to be made for the same game.  That’s the whole point of GG3D – it’s a dynamically changing and updating database of stereoscopic 3D game compatibility based on gamer input.

GameGrade3D’s entry form has included 3D Skybox and crosshair problems as recognized and measurable anomalies since the beginning, and we encourage members to make fresh submissions when they spot game listings that are inaccurate, or their results are different from what is listed.  We also have dedicated GameGrade3D forums for the purpose of discussing entries and how to go about submitting new ones.  It would be much appreciated if this blogger and fellow members could follow suit and share corrected or updated submissions where needed.