Search

MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…

Finding and Fixing on GameGrade3D

GameGrade3D Logo
The other day, we spotted a new 3D blog featuring a game review of Left 4 Dead 2.  What caught our eye is the writer referenced GameGrade3D as “bunk”, and it’s clear there is a misunderstanding of how GG3D works.

"Left 4 Dead 2 does not have native 3D support and is the first game I've looked at for this blog that works in both IZ3D and TriDef Ignition. I settled on using IZ3D, but both showcased some key issues. According to the 'Game Grade 3D' analysis over on mtbs3d.com L4D2 works perfectly with TriDef and has only one minor issue with IZ3D. Well that's bunk, and it sort of highlights why I started this blog. There's been a number of times where those game grade reports have been way off. Also I don't like the notion of trying to make something like 3D image quality a quantitative measure." - Plagiarize
 
The blogger’s legitimate complaint is that these GG3D submissions are inaccurate because Left 4 Dead 2 has more anomalies than the listings credit, including a poor laser sight and 3D skybox problems.  He went so far as to say that this inaccuracy was the motivation for him to launch his blog.

While every 3D game reviewer is a welcome addition to the industry, and it’s clear he knows something of stereoscopic 3D gaming, it would have taken far less energy to just make a new submission to GameGrade3D with the anomalies properly credited and listed.  The existance of a Left 4 Dead 2 submission made by a fellow 3D gamer doesn't close the door for other submissions to be made for the same game.  That’s the whole point of GG3D – it’s a dynamically changing and updating database of stereoscopic 3D game compatibility based on gamer input.

GameGrade3D’s entry form has included 3D Skybox and crosshair problems as recognized and measurable anomalies since the beginning, and we encourage members to make fresh submissions when they spot game listings that are inaccurate, or their results are different from what is listed.  We also have dedicated GameGrade3D forums for the purpose of discussing entries and how to go about submitting new ones.  It would be much appreciated if this blogger and fellow members could follow suit and share corrected or updated submissions where needed.