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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

GameGrade3D and BF3 Scoring Updated

GameGrade3D Logo
GameGrade3D is a Quality Assurance tool that is in continual development, and as new stereoscopic 3D games are submitted and MTBS completes game reviews, GG3D's scoring mechanism gets expanded and fine tuned.

Battlefield 3 was a unique case in that DDD's visual results were superior to their competitors because of the added stereoscopic 3D components (vehicles, round to round transitions, etc.), but they lost enough points with minor visual flaws that TriDef was incorrectly scored as inferior to the Nvidia 3D Vision and AMD HD3D outcomes.

While DDD's result is correct as-is, their competitors' scores did not reflect the missing 3D visuals that DDD had to replace.  After discussion with MTBS' membership, we added a new secondary anomaly deduction valued at 10% listed as follows:

"Unusually large portions of the game are in 2D or have very little separation compared to the rest of the gaming experience.  2D map screens and pre-rendered cinematics should not be counted here."

Nvidia / AMD HD3D Version
DDD TriDef VersionPrior to the review, we also added some new error classes to reflect new scenarios that Battlefield 3 introduced us to.  They are:

  • The game is rendered in reverse (left image in right eye, right image in left eye) and there is NO WAY TO FIX IT.  If the image reversal can be corrected in your 3D display, driver software, or game DO NOT SELECT THIS BUG! (100 points)
  • The game is rendered in reverse (left image in right eye, right image in left eye) and the only way to fix it is by changing settings in the 3D monitor/display.  Do NOT choose this if the images can successfully be corrected from within the game or stereoscopic 3D driver.  If your display CAN'T FIX THE PROBLEM, choose this error in the top level anomalies section, not here. (5 points)
  • Objects or effects that are out of sync with the 3D display.  For example, sparks or indicators that blink or flash in alternating eyes instead of both eyes at the same time and in the same shape/intensity. (5 points)
  • Weapon indicators or highlighters aren't rendering properly.  Samples include flashing borders or outlines rendered in just one of two eyes, or graphics that appear to be missing in stereoscopic 3D mode.  This is NOT part of the HUD - this is within the game's 3D space. (5 points)

Thank you for your continued use of the GameGrade3D database, and please continues to share your ideas moving forward.