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MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…

GameGrade3D and BF3 Scoring Updated

GameGrade3D Logo
GameGrade3D is a Quality Assurance tool that is in continual development, and as new stereoscopic 3D games are submitted and MTBS completes game reviews, GG3D's scoring mechanism gets expanded and fine tuned.

Battlefield 3 was a unique case in that DDD's visual results were superior to their competitors because of the added stereoscopic 3D components (vehicles, round to round transitions, etc.), but they lost enough points with minor visual flaws that TriDef was incorrectly scored as inferior to the Nvidia 3D Vision and AMD HD3D outcomes.

While DDD's result is correct as-is, their competitors' scores did not reflect the missing 3D visuals that DDD had to replace.  After discussion with MTBS' membership, we added a new secondary anomaly deduction valued at 10% listed as follows:

"Unusually large portions of the game are in 2D or have very little separation compared to the rest of the gaming experience.  2D map screens and pre-rendered cinematics should not be counted here."

Nvidia / AMD HD3D Version
DDD TriDef VersionPrior to the review, we also added some new error classes to reflect new scenarios that Battlefield 3 introduced us to.  They are:

  • The game is rendered in reverse (left image in right eye, right image in left eye) and there is NO WAY TO FIX IT.  If the image reversal can be corrected in your 3D display, driver software, or game DO NOT SELECT THIS BUG! (100 points)
  • The game is rendered in reverse (left image in right eye, right image in left eye) and the only way to fix it is by changing settings in the 3D monitor/display.  Do NOT choose this if the images can successfully be corrected from within the game or stereoscopic 3D driver.  If your display CAN'T FIX THE PROBLEM, choose this error in the top level anomalies section, not here. (5 points)
  • Objects or effects that are out of sync with the 3D display.  For example, sparks or indicators that blink or flash in alternating eyes instead of both eyes at the same time and in the same shape/intensity. (5 points)
  • Weapon indicators or highlighters aren't rendering properly.  Samples include flashing borders or outlines rendered in just one of two eyes, or graphics that appear to be missing in stereoscopic 3D mode.  This is NOT part of the HUD - this is within the game's 3D space. (5 points)

Thank you for your continued use of the GameGrade3D database, and please continues to share your ideas moving forward.