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MTBS3D RT @tifcagroup: Client to Cloud portal site upgraded! More on the way. https://t.co/EpJlcyzflG
MTBS3D RT @IFCSummit: Call for speakers is open! #IFCSummit2020 November 16 & 17 Computer History Museum in Mountain View, CA. https://t.co/qtRJPb
MTBS3D .@Robertsmania did a fantastic interview with Kevin Henderson, COO of @pimaxofficial at #CES2020, where he showcase… https://t.co/9slchdvNnh
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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
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Nvidia Windows 8 Preview Drivers Available

Nvidia logo converted to 3D
A couple weeks ago, we reported that a consumer preview of Windows 8 was available, and AMD was first out of the gate with Catalyst drivers.  Nvidia has follwed suit, and their Windows 8 preview drivers also include 3D Vision support.  Nvidia put together an FAQ section for 3D Vision gamers, so check it out!

The big hoopla around Windows 8 in the 3D world is that it will offer native stereoscopic 3D support in its DirectX path.  In theory, game developers will be able to put out an exact left and right image for their games, and have confidence that their titles will work equally well on all supported 3D solutions regardless of GPU choice.  This only applies to games of the future, or patched games that will take this into account.