How 3D Did in 2011

By January 2, 2012 April 4th, 2020 News

Fireworks

Welcome to the year 2012!  With each new year, MTBS puts together a point form summary of some of the 3D accomplishments of year’s past.  On the surface, you’d think that 2011 was a difficult year for 3D, but it has actually done quite well.

In fact, from the point of view of 3D innovations and exciting new products, it’s been a great year for consumers.  Here is our list of industry accomplishments so far!

  • AMD via Samsung, and Nvidia have both released new shutter glasses technology.  No longer are LCD shutter glasses plagued by coke bottle brightness.
  • Jointly with leading Ontario universities and game developers, the government funded iGO3D initiative was launched to research best practices in stereoscopic 3D game development.
  • GameGrade3D Beta was launched with 400+ submissions so far!  Woohoo!
  • AMD announced CrossFireX support with HD3D technologies.
  • AMD’s new 7000 series GPUs feature “High Speed” HDMI for 1080P 3D gaming and will theoretically break the 720P gaming barrier on compatible 3D HDTVs.
  • Both LG and HTC released well received 3D smartphones (Optimus 3D/Thrill 4G, Evo)
  • LG released the first stereoscopic 3D mobile drivers via firmware, and more solutions are expected by other players
  • Sony released the first consumer targeted 720P HMD.
  • Sony has released and slated to release an estimate 50 3D compliant console games.
  • XBOX has updated their firmware to support full resolution 720P in 3D via HDMI 1.4
  • The Nintendo 3DS was released!  Estimated ten million units sold worldwide.

The Consumer Electronics Show is next week, and MTBS will be on-hand to give readers a sneak peak at what 2012 has in store.  In the meantime, are there accomplishments you’d like to see added to the list?  Comment below!

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