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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

How 3D Did in 2011

Fireworks

Welcome to the year 2012!  With each new year, MTBS puts together a point form summary of some of the 3D accomplishments of year's past.  On the surface, you'd think that 2011 was a difficult year for 3D, but it has actually done quite well.

In fact, from the point of view of 3D innovations and exciting new products, it's been a great year for consumers.  Here is our list of industry accomplishments so far!
  • AMD via Samsung, and Nvidia have both released new shutter glasses technology.  No longer are LCD shutter glasses plagued by coke bottle brightness.
  • Jointly with leading Ontario universities and game developers, the government funded iGO3D initiative was launched to research best practices in stereoscopic 3D game development.
  • GameGrade3D Beta was launched with 400+ submissions so far!  Woohoo!
  • AMD announced CrossFireX support with HD3D technologies.
  • AMD's new 7000 series GPUs feature "High Speed" HDMI for 1080P 3D gaming and will theoretically break the 720P gaming barrier on compatible 3D HDTVs.
  • Both LG and HTC released well received 3D smartphones (Optimus 3D/Thrill 4G, Evo)
  • LG released the first stereoscopic 3D mobile drivers via firmware, and more solutions are expected by other players
  • Sony released the first consumer targeted 720P HMD.
  • Sony has released and slated to release an estimate 50 3D compliant console games.
  • XBOX has updated their firmware to support full resolution 720P in 3D via HDMI 1.4
  • The Nintendo 3DS was released!  Estimated ten million units sold worldwide.
The Consumer Electronics Show is next week, and MTBS will be on-hand to give readers a sneak peak at what 2012 has in store.  In the meantime, are there accomplishments you'd like to see added to the list?  Comment below!