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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

HO! HO! HO! GameGrade3D Breaks 400!

GameGrade3D Breaks 400 Submissions!

MTBS is pleased to announce that GameGrade3D has met a new threshold with over 400 game submissions!  For those unfamiliar, GameGrade3D is a community driven quality assurance library of stereoscopic 3D game compatibility on PC.  Made possible by contributions by members, results are submitted via a series of multiple choice questions, image and comment uploads, and attachable driver profiles.  GG3D fully supports DDD, iZ3D, and Nvidia GeForce 3D Vision options, and results are based on consistent rules and expectations.

While this doesn't reflect the actual number of 3D compatible games, the current submissions breakdown is 76 for DDD, 149 for iZ3D, 166 for Nvidia, and 10 for Native 3D/HD3D options (excluding Nvidia GeForce 3D Vision quad-buffer listings already in the Nvidia category).  We'd like to get this more balanced out because gaps or missing submissions makes it look as though a game isn't really 3D compatible - so please submit so the full story is told!

Finally, we want to put a lot more work into the service with new features and ease of use functionality.  Pretending that money is no object, please share your ideas on new features to add, bug fixes, and more in the GameGrade3D forums.  We are in the design phases now, and all help is appreciated.