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MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…

DICE Improves Battlefield 3's S-3D Support

Battlefield 3 Gets Amped in 3D!

Looks like Battlefield 3 is finally adding some REAL stereoscopic 3D support...though DICE still has work to do (which we will get into via a formal review).  For now, DICE has included some new 3D console commands in their latest patch:

renderdevice.stereoconvergencescale
renderdevice.stereosoldierzoomconvergencescale

The "renderdevice.stereoconvergencescale" command determines your convergence for the overall scene.  The higher the number, the more out of the screen the game will seem.  I found that based on the maximum depth settings (the stereo setting in the game itself), 2.5 to 5.5 gave a reasonable range of out of screen effects.  A good test is to walk towards a tree or a protruding object as described in MTBS' 3D Settings Guide to find the mix that is right for you.  We don't know what the numeric range limits are with this configuration option, but things will definitely get too uncomfortable before they are reached!

The "renderdevice.stereosoldierzoomconvergencescale" is the convergence setting used when you are in scope mode or looking through your zoom lens.  We haven't quite figured this out yet because the difference in settings isn't very obvious.  Maybe some members can share screenshots indicating the mix that works best for them and why?

To make your favorite settings permanent, go to the BF3 directory, likely found in the "Origin Games" tree in the Program Files (X86) directory.  Create a text file called "user.cfg", enter these lines, and save:

renderdevice.stereoconvergencescale X.X (use your favorite setting)
renderdevice.stereosoldierzoomconvergencescale X (again, your pick!)

These commands work equally well on the AMD HD3D and Nvidia GeForce 3D Vision platforms.  Credit goes to CHIZ for spotting this in the Nvidia forums!  MTBS members should submit BF3 results in GameGrade3D and include config settings where possible.