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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

DICE Improves Battlefield 3's S-3D Support

Battlefield 3 Gets Amped in 3D!

Looks like Battlefield 3 is finally adding some REAL stereoscopic 3D support...though DICE still has work to do (which we will get into via a formal review).  For now, DICE has included some new 3D console commands in their latest patch:

renderdevice.stereoconvergencescale
renderdevice.stereosoldierzoomconvergencescale

The "renderdevice.stereoconvergencescale" command determines your convergence for the overall scene.  The higher the number, the more out of the screen the game will seem.  I found that based on the maximum depth settings (the stereo setting in the game itself), 2.5 to 5.5 gave a reasonable range of out of screen effects.  A good test is to walk towards a tree or a protruding object as described in MTBS' 3D Settings Guide to find the mix that is right for you.  We don't know what the numeric range limits are with this configuration option, but things will definitely get too uncomfortable before they are reached!

The "renderdevice.stereosoldierzoomconvergencescale" is the convergence setting used when you are in scope mode or looking through your zoom lens.  We haven't quite figured this out yet because the difference in settings isn't very obvious.  Maybe some members can share screenshots indicating the mix that works best for them and why?

To make your favorite settings permanent, go to the BF3 directory, likely found in the "Origin Games" tree in the Program Files (X86) directory.  Create a text file called "user.cfg", enter these lines, and save:

renderdevice.stereoconvergencescale X.X (use your favorite setting)
renderdevice.stereosoldierzoomconvergencescale X (again, your pick!)

These commands work equally well on the AMD HD3D and Nvidia GeForce 3D Vision platforms.  Credit goes to CHIZ for spotting this in the Nvidia forums!  MTBS members should submit BF3 results in GameGrade3D and include config settings where possible.