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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

DICE Improves Battlefield 3's S-3D Support

Battlefield 3 Gets Amped in 3D!

Looks like Battlefield 3 is finally adding some REAL stereoscopic 3D support...though DICE still has work to do (which we will get into via a formal review).  For now, DICE has included some new 3D console commands in their latest patch:

renderdevice.stereoconvergencescale
renderdevice.stereosoldierzoomconvergencescale

The "renderdevice.stereoconvergencescale" command determines your convergence for the overall scene.  The higher the number, the more out of the screen the game will seem.  I found that based on the maximum depth settings (the stereo setting in the game itself), 2.5 to 5.5 gave a reasonable range of out of screen effects.  A good test is to walk towards a tree or a protruding object as described in MTBS' 3D Settings Guide to find the mix that is right for you.  We don't know what the numeric range limits are with this configuration option, but things will definitely get too uncomfortable before they are reached!

The "renderdevice.stereosoldierzoomconvergencescale" is the convergence setting used when you are in scope mode or looking through your zoom lens.  We haven't quite figured this out yet because the difference in settings isn't very obvious.  Maybe some members can share screenshots indicating the mix that works best for them and why?

To make your favorite settings permanent, go to the BF3 directory, likely found in the "Origin Games" tree in the Program Files (X86) directory.  Create a text file called "user.cfg", enter these lines, and save:

renderdevice.stereoconvergencescale X.X (use your favorite setting)
renderdevice.stereosoldierzoomconvergencescale X (again, your pick!)

These commands work equally well on the AMD HD3D and Nvidia GeForce 3D Vision platforms.  Credit goes to CHIZ for spotting this in the Nvidia forums!  MTBS members should submit BF3 results in GameGrade3D and include config settings where possible.